The Best Shooter category recognizes the best games that let you take control of a character, ship, or talking robot and shoot your enemies into oblivion.
Nice, although according to 90% of the ppl on this site...the game sks..what went wrong? edit @ below very true
N4G doesn't make up the gaming population. Quite a lot of people on this site are nothing more than immature fan boys. Have you seen the type of comments recently? Take a look at this Halo article, for example. People are bashing the game -- yet they're all getting agrees added. http://n4g.com/news/668831/...
Totally agree with you Harry. I posted numerous of these submissions but "Best Driving Game" was somehow approved within seconds because GT5 did not get the award. Pathetic. http://n4g.com/news/668910/...
So true. Halo Reach is probably the most complete game this year. With a better campaign than Call of Duty: Black Ops, more content and a better and more balanced multiplayer. Hell, Battlefield Bad Company 2 may be a close second. I just don't see how Call of Duty's popularity increases as iterations offer less with less polish. Call of Duty 4 will remain the franchise's high point.
but BFBC2 is the best shooter this year for me. I think it gets less attention because it was released earlier this year and the hype went down! I heard the Vietnam expansion is good too. maybe I should pick it up as well!
It gets less attention because it takes more skill. Not saying Reach doesn't take skill, but the barrier of entry is higher in BFBC2. To popular sites like gamespot, that's a negative.
the only thing I can complaint about BFBC2 is the campaign. it's shorter than the 1st which is kinda shame after all their talk about how short MW2 and stuff! and I don't know about that entry level you were talking about but last year GS gave this to KZ2 which is not low on entry level at all!
IMO Halo 3 was so much better. Still playing it LOL
A site gets it right! Fanboy crap aside, Halo:Reach is the most comprehensive package in the history of console shooters. AND, the online portion works!
im glad black ops didnt win thats all
Well yea, it was either this or Black Ops....and Reach at least has balance and gameplay going for it
Bad Company, and they can deny.
Bad Company 2 has been so underappriciated/forgotten by gaming sites for these end of the year awards. Such a shame. I haven't played Reach since I don't own a 360 and none of my friends who own one has picked it up but congrats to Bungie.
Good choice I guess. Played Reach at a friend's house, really good campaign. Can't speak for the multiplayer as I've always despised the way Halo handles damage. As long as CoD: Broken Ops loses I'm fine with the decision.
reach was awesome
Content, balance, fun and polish, makings of a true gem.
Reach is clearly better than Halo 3 but that's not saying much. It started out decent, got boring in the middle and ended decent. I liked the "Left Behind" Final mission. Overall a B/B- game, nothing terrible, but nothing even close to GOTY worthy either. The new map pack was decent also. This wasn't the best year for shooters.
I think Halo 3's campaign was better than Reach's. And I didn't like Halo 3's campaign all that much so that's saying something. Halo 3, much like Halo 2, had good boss battles except for 343 Guilty Spark, and also put the player across several different environments. In Halo Reach's campaign. what were missing were epic boss battles and more environments. I know that Reach had that space battle, but it really wasn't as mindblowing as I thought it would be. In terms of multiplayer, Reach has improved gameplay over Halo 3's MP, but I think that Halo 3's MP maps were much more memorable than Reach's MP maps are. I think that anyone who has played both Halo 3 MP and Reach MP is dying for a map as good as Guardian is. Halo Reach's MP maps aren't bad; there are some cool ones like Reflection, but the biggest issue I have with the Reach maps is that a good deal of them were constructed inside Forge World, so they use the same gray building blocks and the graphics are obviously downgraded because Forge World is really large. In maps like Pinnacle, The Cage, Asylum, and Atom, the environmental textures and the structures are very generic. Compare these maps to Powerhouse and Reflection, which have unique rocks and structures and lighting and colors. Bungie made plenty of maps using the Forge World editing tools to show off that Forge is very improved and functional, but I would have preferred unique maps. In Halo 3, if memory serves me right, the maps were memorable because they were unique. Guardian Boundless (that snow map kept changing names) Construct Valhalla Avalanche High Ground Sand Trap etc These Halo 3 maps were all unique and most of them were in the disc version of the game (avalanche was DLC). The point is that, while I am a major fan of Halo, I'm not going to lie to myself. I think Halo Reach did some things right and some things wrong and I hope that the next Halo addresses my concerns.
Talking about taste... I don't like reflection at all. I prefer cage, asylum, atom and boardwalk. Countdown and powerhouse are decent. I don't like reflection (Halo 2 remake), pinnacle (Halo 2 remake)and all the too big maps like valhalla (Halo 1 remake).
Cage is a great map but I wish it wasn't made in Forge World. It should just be remade with unique assets in a more closed-off environment because the visuals take a major hit since it's being rendered in a very large sandbox.
@kaveti6616: "It should just be remade with unique assets in a more closed-off environment because the visuals take a major hit since it's being rendered in a very large sandbox." lol the graphics dont take a hit because its in a large sandbox - the halo reach engine is made to be the same quality of graphics regardless of the levels being tiny or huge. texture resolution is the same on something up close if youre in a 2x2 level or a 200x200 level. thats one of the many incredibly good things about Bungies engines, their scalability.
no. While the engine does a good job of scaling, it's not perfect. Textures in some rockfaces look sharper than others. I've spent a lot of time in Forge World, checking this stuff out. The rockface next to the Cage is terribly low-res. It was a poor decision to build the structure next to that rockface and is the reason why I don't like these maps being built in Forge World. There is a very clear difference in texture quality if you compare a map like Swordbase to any map made in Forge World. Not only that, but Swordbase has a unique feel because it is made using unique texture assets and lighting and whatnot. The damaged walls and particles and beautifully rendered effects such as the polished marble are unique to closed-off maps. In Forge World, the maps all share similar building assets. The same cold, grey building blocks are used to make the structures in Pinnacle, Atom, Asylum, The Cage, and Hemorrhage. Sword Base, Powerhouse, Countdown, Reflection, are all different from each other. Another problem is that in MP when given the option between the Cage and Asylum, the images that represent these two maps are exactly the same. They are just an avatar of Forge World. And these maps are so forgettable because of this, that I don't even remember them sometimes. It is only because I have a fondness of the Cage that I now remember it. But I stand by my claim that these maps should all be remade in a closed-off, non-sandbox area with different assets.
Battlefield Bad Company 2/ Vietnam > the rest of 2010 shooters
Well deserved. My most anticipated FPS for 2011 are Bulletstorm and Rage.
The funniest thing with the gamespot awards was to read the comments with all the fanboys crying when their favourite game did not win a category he was nominated for. It never gets old watching stupid people being ridiculous on the internet
BFBC2 is my personal no.1.Halo is a close second.
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