Game characters are terrible conversationalists. Shepard, your Lone Wanderer, you name it, they speak horribly. In fact, we've yet to see any game whose characters talk like in real life. It’s almost ironic that the game series most known for its elaborated scripts, Metal Gear Solid, follows a ludicrous conversation repertoire that consists of repeating each statement said in the form of a question. In form of a question?
How long will it take for games to grasp that this is not how real dialogs works?