ONM writes: Shigeru Miyamoto has said Nintendo is working hard to make sure the Zelda: Skyward Sword gameplay experience is “more dense.”
More dense isn't a good thing. Let us see here A) It could mean everything is crowded or packed together. B) It could mean it's stupid or slow witted. C) It could mean it transmits very little light. D) It could mean it is difficult to understand or follow. E) It could mean it has one main point and all the other points within the area meet up and agree with it. I think when idiot sites toss out absurd $**t they fail to understand what any of it means. I'm surprised HHG didn't write this one up.
Or it could mean its more difficult. Spririt Tracks went a notch up, I wouldn't be surprised if they would do "think-out-of-the-box&quo t; kind of puzzles.
Balt, I'd agree with you if those were the writer's words, but it's a direct quote from an interview Miyamoto did with another publication, so it's his choice of words (or his translator's anyway). The article does mess one thing up though. They say the game is "half complete," while Miyamoto said "over half complete," which could mean just over 50% or a lot more than that. The writer also claims that an early 2011 release is unlikely, but Miyamoto said nothing about the release date in the interview.
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