GamePro contributor Pete Davison covers the thorny issue of downloadable content supplanting "complete" boxed video game experiences.
I'd love to see the industry mess around more with different pricing structure, but the whole DLC bundle issue does make things a bit problematic.
Perhaps like KillingFloor? The game gets free updates, but there's cosmetic DLC for $2 which contain around 4 character models. The point is, if you want to support the game, buy the DLC. Otherwise, enjoy it for free. =)
hmm, initial price $39.99 but overtime it will be $59.99? sounds like a good idea but developers will hold back even more then they are now.
lost me at justifying us paying $50/$60 for a game and paying for a small amount of content at 1/4 the price of the so called "final product". DLC =/= expansions
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