Fluidity is a very good game and deserves to be considered alongside Donkey Kong Country Returns, Kirby's Epic Yarn and Super Meat Boy as one of 2010's most interesting and well-made side-scrollers in a year surprisingly rich in games of that older style. It suffers from an archaic flaw — the intensifying of its own difficulty due to forcing the player to re-play significant chunks of levels they can pass easily just to get back to that one tough jump. If you don't mind maybe not being able to finish the game, though, Fluidity has many hours of clever, attractive levels.
Alex S. from Link-Cable writes: "This past week, Nintendo announced that after more of a decade they would be shutting down the Wii Shop Channel. Many gamers (myself included) have found memories of taking our Wii consoles online, putting in our Wii Point Card numbers and downloading a whole bunch of classic Nintendo, Sega and NEC titles onto the Wii system. But the Wii Shop Channel was also home to a whole catalogue of new games that made up the system’s WiiWare service. It was here that many of the system’s smaller and more experimental titles came into being and many of the developers that brought us these games are now responsible for big indie series’ thanks to their original success on WiiWare. So as a sort of goodbye to Nintendo’s original download service, we’re counting down the Top 20 Best WiiWare games starting with numbers 20 through 11 today (check back next Friday for 10 -1)."
Joseph at Skewed and Reviewed took a look at the game Fluidity for the Nintendo Wii and liked what he saw. He called the game one of the best bang for the bucks at the E shop.
Mini Fortress writes: "Fluidity came to the WiiWare service on December 6, 2010. It’s a 2D game that puts you in control of water to solve puzzles. Developed by Curve Studios and published by Nintendo, Fluidity was well received by gamers and critics alike. I was intrigued because of the positive reaction and decided to download the demo. After spending some time with the demo, I wasn’t impressed and didn’t understand why the game was receiving such high praise. When it became available as a Club Nintendo reward I jumped at the opportunity to try the game again, and I’m glad I did."