What makes a virtual face appear alive? According to a recent study published in Psychological Science the eyes are the most important factor in imparting life to the lifeless.
No it lies in the whole face including animations, L.A Noire got the animations right but the faces look like complete garbage!
Its def the combination of muscles in the face. Even with very realistic eyes it would look they have on masks if the same detail weren't put into the rest of the face. Edit: But I'm speaking loosely. Eyes are the windows to the soul. Mon Chéri :)
Related video - uncanny valley
one of the most annoying videos i ever heard/saw. Made it 10 sec in.
of course it's eyes DUHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHH DUHHHHHHHHHHHHHHHHHHHH DUHHHHHHHHHHHHHHHHHHHH That's how this persona sounds. Must be r.t.r. Like in acting or modeling eyes are really important.
@ULTIMATE_REVENGE hmmm i thought the faces in L.A Noire were supposed to be real rather than computer generated
yeah its def the eyes because you do notice there is no soul in them. they are usually just lifeless.
There is no soul in real eyes, as well, because souls do not exist. The quality of eyes lies in the very peculiar reflective quality and the focus.
THE. EYES! I WANT TO LICK THEM!
I want to take a .... on them
Say what now? O.o
tbh, many of the western developers have a hard time getting the eyes right. Lifelike eyes do raise a level of realism, but like ULTIMATE_REVENGE has mentioned it also lies in how well the face is designed and animated. Heavy Rain had so much potential, but they didn't do a great job imo. The eyes, nose, and mouth just didn't look natural to me. Then we have better examples like Enslaved and Castlevania that get them right and take advantage of that to express the emotions they want to deliver.
Yakuza 3 is a good example of how getting the eyes right can compensate for a lack of attention to other aspects of facial animation. The eyes are one thing sega have done right since the days of Shenmue
I'm playing through Enslaved now and it really is one of the better examples of being lifelike. The characters really come to life, but you guys are right, it's a combination of their facial movements and eyes.
Play Heavenly Sword and you'll see the expression in her eyes are what made Nariko so alive.
I played it a couple years ago and loved it, but it's been awhile so I referenced something more recent.
it's so true on the eyes
It is a mixed bag really. Eyes are a big part of it but if you don't have proper face animation it does not matter that the eye are spot on. There is a balance you need to have to make it realistic. I do agree that more time needs to be spent on the eyes. you can tell in some games that the character is exactly that just a character. I like this character here.
I think developers are not spending "enough time" on the eyes. It's something every developer needs to experiment on, but it always find the excuse not to. I will give Enslaved for best lifelike eyes of 2010 if there is such an award.
With most games, making eyes that look alive is low in the priority. Big guns are more important to them and FPS gamers. Ever wonder why we spend so much time look at the back of the character we play if it as 3rd person view? Or, slap on a helmet to over the head so that there's no need to the development to spend any time with the face and eyes? Even with high budget CGI movies, the eyes are often not well animated even the face looks human like?
The eyes can really make you believe the characters are "alive" so to speak. Certain developers manage to make the them seem like they have a soul, which is what brings them to life, but sometimes (even if the graphics are great) the eyes look lifeless and the character seems hollow. This is very hard to explain, but I hope some people got What I was trying to say.
I remember the people staring at me in hl2 for the first time.....creepy
enslaved had the best eyes ever truly life like.
Gollum proved this
The first game I saw wich got it right with animation, instead of FMV, I think might have been Heavenly Sword. :) It's still an awesome game. :)
I think the next step for realistic faces is teeth. Eyes seem to be great in a lot of games but teeth always seem to pop out as looking strange to me. Seems like a simple thing, but even games with really great faces have fake looking teeth.
i think Heavy Rain taught us this important fact. :)
Agreed, for me the eyes are crucial and it's why I consider Heavy Rain to be one of the best experiences this year.
it is def the eyes they show the emotion
we could just use live acting again
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