Top
230°

The Key To Lifelike Faces Lies In The Eyes

What makes a virtual face appear alive? According to a recent study published in Psychological Science the eyes are the most important factor in imparting life to the lifeless.

The story is too old to be commented.
ULTIMATE_REVENGE2466d ago

No it lies in the whole face including animations, L.A Noire got the animations right but the faces look like complete garbage!

SkyCrawler2466d ago (Edited 2466d ago )

Its def the combination of muscles in the face. Even with very realistic eyes it would look they have on masks if the same detail weren't put into the rest of the face.

Edit: But I'm speaking loosely. Eyes are the windows to the soul. Mon Chéri :)

longcat2466d ago (Edited 2466d ago )

Related video - uncanny valley

Iamback2466d ago

one of the most annoying videos i ever heard/saw. Made it 10 sec in.

Iamback2466d ago

of course it's eyes DUHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHH DUHHHHHHHHHHHHHHHHHHHH DUHHHHHHHHHHHHHHHHHHHH That's how this persona sounds. Must be r.t.r.

Like in acting or modeling eyes are really important.

Anderson82466d ago

@ULTIMATE_REVENGE

hmmm i thought the faces in L.A Noire were supposed to be real rather than computer generated

reptus2466d ago

yeah its def the eyes because you do notice there is no soul in them. they are usually just lifeless.

zagibu2465d ago

There is no soul in real eyes, as well, because souls do not exist. The quality of eyes lies in the very peculiar reflective quality and the focus.

Raendom2466d ago

THE. EYES!

I WANT TO LICK THEM!

Iamback2466d ago

I want to take a .... on them

jc485732466d ago (Edited 2466d ago )

tbh, many of the western developers have a hard time getting the eyes right. Lifelike eyes do raise a level of realism, but like ULTIMATE_REVENGE has mentioned it also lies in how well the face is designed and animated.

Heavy Rain had so much potential, but they didn't do a great job imo. The eyes, nose, and mouth just didn't look natural to me.

Then we have better examples like Enslaved and Castlevania that get them right and take advantage of that to express the emotions they want to deliver.

longcat2466d ago

Yakuza 3 is a good example of how getting the eyes right can compensate for a lack of attention to other aspects of facial animation.

The eyes are one thing sega have done right since the days of Shenmue

Dac2u2465d ago

I'm playing through Enslaved now and it really is one of the better examples of being lifelike. The characters really come to life, but you guys are right, it's a combination of their facial movements and eyes.

Vortex3D2465d ago

Play Heavenly Sword and you'll see the expression in her eyes are what made Nariko so alive.

Dac2u2465d ago

I played it a couple years ago and loved it, but it's been awhile so I referenced something more recent.

theafroman2466d ago

it's so true on the eyes

Show all comments (32)
The story is too old to be commented.