Gameplayer has uploaded a hands-on preview of Battlefield: Bad Company.
"It's worth noting at this point that no two mortar strikes turn out the same. Each mortar round is a separate, actual projectile being modeled in the game world, not a mere animation. The yield is predictable, but the outcome is not. Exploding barrels are surreptitiously scattered around the map, too, and chain reactions are par for the course. Bazooka a first floor sniper's position, and you might inadvertently fell a tree, in turn crushing an enemy machine gun nest. Once again, these factors make Bad Company feel a lot like old-school Worms – only in real time, and in 3D. Team 17 should be taking notes..."