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Sunday Thoughts: Motion Limits

So it’s been suggested I do something Christmassy today, given we’re now within a week of the big day. That is pretty tempting, but given me and a few other writers have been putting some effort into making sure you have some content to read over the Christmas period I’m a little bit tired of Christmas stuff. So instead today we’ll talk about something that has very little to do with Christmas – where motion controls should be used.

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The-Tentacle2556d ago

Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why. As a tinkering tool for geeks it's a novel little toy but as for gaming there's very little beyond what the eyetoy has already done that can be achieved.

To give up their core audience for this will be MS's biggest mistake this gen.

Bigpappy2555d ago (Edited 2555d ago )

Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong.

Just_The_Truth2554d ago

May i ask where you get your info from? I don't think it was only becuase it was expensive i believe sony reps in many interviews have said they could see the limitations remember eyetoys been out for 10 years their kinda the experts imo i think if they would have seen a future in it they would have jumped on it but two companies turn it down.... i'm pretty sure it was to capture some of the Nintendos thunder without being to similar but at the sake of games if they didn't why wouldn't they also have it for windows PC's it's a business

Bigpappy2554d ago (Edited 2554d ago )

http://www.wiispace.com/?p=...

http://www.eurogamer.net/ar...

They both mentioned cost as they have done in all their interviews.

Just_The_Truth2554d ago (Edited 2554d ago )

Why thank you for just proving yourself wrong this is

The-Tentacle comment "Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why." and here's your response

BIGPAPPY "Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong."

here's a few quote's from the articles YOU SENT ME
"Iwata passed due to latency issues and price-point reservations"
"Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience."
"He also had some worries around latency during gameplay."
"Sony rejected 3D camera technology for motion control - similar to that used by Microsoft in its Natal device - because it was unreliable, expensive, and its gaming applications were too similar to those already possible with the existing PlayStation Eye camera."
"it didn't really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust - which is good - but it adds a lot of cost and it didn't enable some of the other experiences we wanted to achieve."
"that makes for a difficult product when you don't have a control over those variables,"(lighting, backround etc.)
"And with the 3D camera, it's a little bit similar in that we found that there were some things we wanted to be able to do, and sometimes it wouldn't work reliably for what we wanted to do."

WHILE Neither of you are 100% right your 100% totally wrong for attacking his comment with such ignorance those articles clear prove price was a factor but LIMITAIONS, LATENCY, RELIABILITY, LACK OF NEW EXPERIENCES AND THE ROOM FOR ERROR were the deal breakers thanks for playing NEXT!!!

t0mmyb0y2555d ago

No I agree with Tentacle. Even the specs for the PSeye are better smh

jneul2555d ago

the ultimate combo between camera that tracks your body and the move as well all at 60fps :-D