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An Amazing Commentary on Shovelware

Firstly, let’s face it, the Wii was never meant to cater to the hardcore gaming market. Hold up - what? A home console that didn’t have dedicated gamers first in mind? What madness is this? But yes, the Wii is aimed at the casual. The ‘oh, that old thing? Let’s dust it off and play a bit’ gamers. There is one reason why this is a good development for the industry, and that reason is none other than scope.

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ChickeyCantor2803d ago (Edited 2803d ago )

" A home console that didn’t have dedicated gamers first in mind? What madness is this? But yes, the Wii is aimed at the casual. The ‘oh, that old thing? "

The very fact Nintendo asked Ubi to create a FPS game for Wii debunks everything that is even remotely close to this claim.
Their marketing was obviously aimed at new comers, but they expected " core" gamers to look up their game news.
And it perfectly fits as all the hate-trains that were evoked by haters were easily imprinted in the heads of those who have male-complexes( HARDKOORRRSZZZ), which happened on the INTERNET.

Their marketing was perfectly executed, but due all the hatred( can you imagine the terminal for all the hate-trains? How many wagons were lined up?) good games went unnoticed." Gamers " basically inflicted the shovelware syndrome by NOT supporting the good games but instead bash the system for its " failure" in the gfx department( and so many other retarded reasons like flailing like a retard, yet Move is the most awesome shit there ever is!).
To this lots of developers saw no reason to develop long term projects.

Sure Nintendo could have boosted their marketing as a double sided coin. But to say it was aimed at casuals only is kinda retarded.
On top of that they gave 3rd party developers years of time, cause usually they get owned by all Nintendo's in-house production, and what do they do? Create mediocre games with no advertisement at all, or just shovelware all the way.

If you look at the library now, it contradicts the idea they were only after the " casual ".
Gamers failed to support the console for its " hardcore " games, and this factor played a big roll in future development of many developers, as they saw disbelieve in actual success with a so called " hardcore " game.