GamerNode's Dan Crabtree writes: This is coming from the perspective of a gamer who considers himself an expert only at games predating the Xbox. You know the ones: Jet Force Gemini, Double Dragon, the original Donkey Kong Country, Tetris. And all of these games, at least to some extent, were pretty hard. And with the recent release of Donkey Kong Country: Returns and my struggle through it, I realized how long it's been since a full game has challenged me that much.
Sure, there are Veteran, Insane, and IMPOSSIBLE modes on most games now (especially FPS titles), but if it gets to be too difficult, you can still finish the game on any other difficulty with almost the same result. Oh, what, you're going to give me an achievement for slogging through hours of miserably tedious firefights, popping out of cover for a second only to return to cover for like a minute while my health recharges? It's boring and frankly unproductive to play those modes with certain games, which is why games need to be harder.