Game Podunk blogger DanCurtis asks "Are annualized sequels ruining our games? We've all seen it happen. Be it in movies (I'm looking at you, Indiana Jones and the Kingdom of the Crystal Skull), TV shows or videogames, the constant barrage of sequels coming out related to one franchise can at times become staggering. This theme of constant sequeldom is a staple in the videogame world, with many franchises expanding their franchises out amongst the safe trilogy option, opting instead to make another game set in the same world with a slightly different spin. Sometimes it works, but often the franchise is really flogging the dead horse, stretching out the lifespan of a character and franchise for much longer than it really should be..."