It's not very often that a real-time strategy title comes along and changes the way you think about the genre. World in Conflict is one of those, not because all of the ideas are totally new, but because they're all put together in such a successful way. This game is unlike most real-time war-games for its tactical nature and reliance on teamwork. Because of this, the multiplayer is one of the best experiences on the market. While the single player plays second fiddle to the multiplayer (at least in my mind), it also provides explosive and well-conceived missions that build up the ideas of team-play through the various objectives given and an exceptionally well-presented story. When all is said and done, 2007 is going to be an amazing year for strategy titles and World in Conflict will be there among the best of them.