Frankly, Majin and the Forsaken Kingdom might have been better off with no combat at all. In about 15 hours of playtime, the puzzles stay fresh, while the fighting feels stale from the start. The lackluster elements obscure the game's real achievement, which is to create a buddy system that really works. The Majin is a big goof, but he'll risk hellfire to save your bacon and ask only for a piece of fruit in return. Before it's over, darn it all, you just might find yourself caring for the big lunk. How many games can pull that off?