GamerZines: During an exclusive interview with GamerZines, Dead Space 2's executive producer Steve Papoutsis has outlined how the lead character's role has evolved from the original game.
yes he is, dead space 2 will be great but it wil still be somethings wrong cant get through a door get an item put it here proceed on othing wrong with that gameplay but thats the will itll probably be
call of duty will be great but it wil still be bang bang bang
...most games are like that =/ silly argument. even great games like Portal and SoTC can be broken down to redundant-like tasks if you put them that way... hell, Dead Space was alot of "algorithms" per se, but they had context. You had to stop the ship from crashing into a planet, but the thrusters weren't working so you had to not only figure out why, but get the to work...etc. yes, that was a "Go here, kill enemy, go there, activate switch" but within context, it was awesome. This new Dead Space will probably have even MORE variety and thus more context =)
@Matthew94 thats pretty much how every action adventure game is like....legend of zelda, god of war, batman: arkham asylum, resident evil 4-5, etc etc.
I hope we can have some stupid marine follower from time to time... i just want to see them get killed. I do like how the Necromorphs kill Isaac but i want to see it happen to somebody else from time to time in the game.
Make us whole again.
They did it with Uncharted 2 so i see no reason why they cant with Dead Space 2. Online is great and all as long as the single player aspect doesnt suffer. I hope the single player campaign is just as long if not longer than the original.
Actually, I thought the errands fleshed out the character, the tasks made you feel like you were doing something functional rather than simply pushing buttons, and Isaak is an engineer, not a soldier.
um, great now he looks like dude from mass effect, resistance, infamous, red faction, forced unleashed and every other main character this gen....lame lol, to think they pay artist to do that
Basically. They sunk his eyes a bit to give him a grungy look. Other than that, he is a carbon copy of every action title to date. Maybe silent, helmet wearing thugs are better after all.
I didn't even know there was a character story to pay attention to. When I played this game, I just remember the back of a dude's spacesuit, as you try to survive & find your way out. And it was a great game - without any stories made up after the fact.
January can't come soon enough, need to off me some Necromorphs pronto!
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