Microsoft's Forza Motorsport 2 development team is gearing up for the game's Christmas release on Xbox 360 - and the game's website reveals that much of what we saw at E3, contrary to public perception, was in fact using in-game assets.
Speaking in a community update, MGS' John Wendl says the E3 trailer used "actual 'in-game' assets and combined them with visual effects, such as motion blur, global illumination and high dynamic range lighting, that are either already working in the build or are very close to completion."
"We're really taking full advantage of the immense graphics horsepower of the Xbox 360 to do some incredible things visually. Of course we're 60fps at 720p, as you mention, but we're also adding effects and features such as 4X anti-aliasing (no jaggies!), motion blur, high dynamic range lighting, global illumination and per-pixel car reflections updated at full frame rate," he added.