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Edge: Blizzard's Cataclysm: Part One

Edge: Within Blizzard, every game has a codename. Diablo was known internally as Hydra. StarCraft II was Medusa. World Of Warcraft: Wrath Of The Lich King didn’t get anything as dramatic. Wrath Of The Lich King was known as WOW Expansion 3. On December 7, Blizzard launches the follow up: WOW Expansion 4, now known to the world as Cataclysm.

Cataclysm is a well-thought-out, well- planned, well-presented disaster. It uses the geologically violent return of a long-awaited dragon to rip apart the continents of Kalimdor and the Eastern Kingdoms, and rebuild them from scratch. Cities are remodelled, rivers diverted, zones re-quested. And it’s the best thing that could ever happen to the world’s most successful game. Why did Blizzard decide to destroy the world? How did it reach this point? And what does it mean that more than 12 million players are delighted to see their home from home torn apart?

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