The Brain That Couldn't Die: Active Storytelling in Video Games

Over the past few years, there's been no shortage of discussion about using video games as storytelling media -- how to do it, how not to do it, how it's ruining games and should never be done. Almost of all the discussion starts with the same basic assumption, that "video game storytelling" is the uneasy combination of two fundamentally opposing elements: story and gameplay.

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