Following video shows very impressive crashes in Gran Turismo 5. The cockpit view looks very realistic in contrast to the damage model.
Skip to 3:05 to see it. It actually looks pretty cool.
2:17 to 2:29 was epic, EPIC fail!!
lol you're right. It does remind me of the Forza vids GT fans were bashing. edit: but the cockpit crash looks cool at least.
i thought we came to the conclusion tht you have to level up more before you get high damage but nope the idiots commenting on this very article still dont understand that
GT5 is so realistic that 17 people from polphony digital actually died in making GT5 by doing real crash tests. NOW BEAT THAT FORZA 3!!!
What level is he in this video?
I just want to see how many people will agree with that... I'm being completely, sincerely sarcastic with that comment, see.
I've played with full damage (LVL 40, my friends account) and damage looks way better. I'm guessing the guy recording was around lvl 20-30.
the same amount that disagree with u in your second comment? just guessing
Expected at least ONE brake light to be daaged. just some denting. Seriously, these cars are made from pretty sturdy stuff. The side mirrors are still on, the headlights aren't broken AMAZINGLY. Kinda underwhelming. If an impact like that can't break a headlight or even put ONE crack in the windshield, what can in this game?
And Forza's damage is scripted, has little body deformation and mainly replaces textures with exaggerated scratches to give you the illusion of heavy damage. http://i54.tinypic.com/2056... Smoke and mirrors.
Doesn't mean it doesn't look good though... Gaming is all about illusions.
@bunfighterii Spot on, any VGD would tell the exact same thing, "Gaming is all about illusions."
@ShinGino Yeah, but maybe that WORKS BETTER, no?? After all, gaming is to deliver an illusion (usually of the real world) in order to immerse the player. And why bring up Forza when Grid and Dirt have way better physics and damage modelling.
Because he's a Forza fan that has been trolling GT5. And I was simply making reference to the body deformation and how it's no better.
Interesting to note in that pic that the window is smashed and missing. In this vid, the windows don't even have a crack. And an impact like that will pretty much destroy the glass in the car. And why when someone says something about GT5 that others don't like they immediately assume Forza in involved. I'm an rfactor guy. You know, the sim that has 10X more cars, 100X more tracks than GT5, AND is used by half the F1 grid in their official simulators? Yeah, that one.
Off topic: How can can I get my cam to view my driver like that? Thx!
yh forza has great damage. i crash my car head on, the entire back of the car gets damaged instead lol.
I personally have no problems with damage in this game, as I acutally race as I would in real life and try to avoid all contact with other drivers instead of hurtling down the track the wrong way and going head on into the other racers. If you want to do something like that, play GTAIV. However, I would not call the damage in GT5 realistic. Firstly the glass/headlamps of the car receive no damage at all, and cars are much more delicate than what they are in GT5. I've been in an accident (I wasn't driving!) and we hit another car at a braking speed of (from the Police report) 35kp/h and the whole front end of the car was smashed in. Furthermore if you watch any motorsport you'll see that these cars receive total and utter beatings from even the slightest contacts, so no GT5 doesn't have realistic damage. This video doesn't show it off either. The car gets flung 60 metres into the air from a head on collision for one, then it just drives off like nothing happened. Does it matter? Not to me. If you play GT5 for what it's made for, racing, then the damage matters less. It'd be great to have fully realistic damage implemented but it doesn't matter much.
I would of preferred a more realistic dmg system since this is a simulator, but also incorporate a rewind feature to compensate for the fact that the difficulty would go up because of this. I think over all it would of made many more people happy. For the people that still try to drive as perfect as possible, well they could just choose not to use it.
We need Sony to release another exclusive so Xbots can move to it with bashing as I'm already fed up with those weeps that a car driving game is not a car crashing game.
Take solace in the fact that nobody cares what they have to say at all because GT5 has been a massive success on the market becoming one of the best selling games of all time. On my psn list yesterday, about 9 people were online and 6 of them were playing GT5. And I'd turned my ps3 on to play GT5. That told me all I needed to know about the game. It's awesome.
A car RACING game involves crashes. Look at any major race and you will find crashes. You mess up in real life when driving and you crash with very real results. This game was supposed to be realistic car racing. This isn't a driving Mrs. Daisy sim.
The racing part is more important then the crashing part. Getting realistic driving physics comes first and foremost. And GT5 has the driving physics perfect, better then forza. Turn 10 even said they purposely widened real life tracks to make them more fun online. GT5 has the driving and tracks spot on and they even match real life race times unlike forza. Crashing is always a secondary thing to work on But that's the difference really. Real racing fans would want realistic racing physics as a priority but arcade racer noobs want the crashing to be better then the driving. Get forza then.
It's not the crashing that people are looking for. It's the lack of dmg when it does happen that throws everyone off. I would describe it the same as if you were to hit your breaks in the game and instead of you hearing a skidding noise you hear ducks. It's not what you expect. Doesn't feel right and even though the purpose is not to crash, there really should be a more visual representation of what has happened to you. Everything else is so detailed, why not that? The funny part is, the capabilities are there. If you crash a ton, you see it. So why not just make the dmg more realistic like the rest of the game and make it happen at a more realistic pace? For a game that already delivers what realistic racing fans are looking for and already has the means to do more with the dmg system, why hold it back? To me it just seems like a poor design choice, same as some of the menu issues people complain about, or the use of crappy crowds in one track while other tracks have extremely detailed crowds. In any other game, people would say, this game doesn't look finished and if it weren't for the fact that GT5 took so long to make, I think people would be saying the game needed more time to finish polishing everything up to the standards we expect not only from a Sony exclusive, but a GT game. " But that's the difference really. Real racing fans would want realistic racing physics as a priority but arcade racer noobs want the crashing to be better then the driving. Get forza then." So if GT has already gotten the driving physics down pat, why stop there? Hasn't that been the motto of PD all along? Not knowing when to stop? The dmg system is already there in full force, they just need to change a few factors so it happens at a more realistic pace.
Yah very realistic that the window wipers keep going even with the hardest crash and the windows get no cracks in them eh... And for those crying that crashing is no part of racing... Its a sim right. A sim emulates real life racing. Real life racing has crashes, crashes have impact on the car, it gets strange behavior or you can't drive on at all. Thus a sim should have this included, period. Its a part of driving, if you like it or not. A sim that has been worked on for almost 6 years should do this in a better way.
It was 4 years in production, not 6.
Have any of you reached lvl 40? Damage is incredible (Alot more realistic than this). I thought everyone knew about progressive damage.
Also, GT5 was supposed to be better than this. It was being and is being held to higher standards because of the pedestal that people everywhere put it on. This is a Sony Exclusive, THE Sony Exclusive. Games that are supposed to be so polished your mind blows. GT5 was in development longer then any other Sony exclusive in fact. The little things that consistently keep coming up in reviews are just things that people didn't expect and are disappointed by when it comes to a game with as much high expectations as this one. For a game that bases so much on realism. The true simulator. Just kind of ruins the image when you see things like the above. Realistically that car should be demolished. If the game wont even let you have a "rewind" feature because it is going for a more realistic game-play, why allow you to crash so many times with so little impact on the car?
you know what, I think PD should have never added damage in the first place. then ****** would stop b!tching about it.
yep.. i dont know GT never was about damage im quite happy they decided to add it but yeah.. other games have done it better (not forza) LOL anyway... all the people that is going to buy this game is not going to do it based on "wow, not it got damage" lol other games may have the cosmetic part right but seriously, we all know there no o ther good racing simulator in consoles