Analysis: You Bet Your Life - Luck In Action Games

What do Clint Hocking and Shinji Mikami have in common? They both left companies they've long been associated with recently, and have both made shooters, but that's not the answer I was looking for. The common thread I see is that they both make heavily randomized action games encouraging improvisation rather than repetition.

In Clint Hocking's Far Cry 2 the player's weapon can jam, cars break down, and the player character has a case of malaria which can act up at the most inopportune moments. Furthermore, the game has a buggy AI, so enemies have a sixth sense for pinpointing your location. While this hinders the game's stealth elements it allows for a sense of anarchic randomness you rarely get in shooters.

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AKissFromDaddy2758d ago

Jeffrey Matulef and this article are AMAZING. Gamasutra posts the best articles.