Canaljuegos has interviewed Peter Molyneux, the genius behind games like Populous, Syndicate, Theme Park, Dungeon Beeper, Black & White or Fable. This videogaming Guru, who is developing Fable 2 at the moment, has given canaljuegos.com some minutes.
Let's talk about Fable 2. There are two subjects very present in all your games: good and evil, and freedom. Is Fable 2 going to reach the freedom level most of the players were expecting from the first Fable? Will the player really have the choice, not only to be good or bad following a scripted path, but also to write his own adventure? Can you give us an example of how much freedom of movements and choice will the players have?
Yes there will be both total freedom of movement and a broader range of emotional choices in Fable 2. Firstly the world is totally free roaming and simulated to such a degree that not only can you go anywhere you want but you can buy everything you see and could end up owning and ruling the whole world! As I mentioned we've expanded our choice axis system so now it's not just good/evil but also purity/corruption and kindness/ cruelty. All of the choices you make are reflected not only in your character but also by your dog, family and children too. In short we've tried to make sure that Fable 2 is bigger and better than the original game in every way, which is what I think a sequel should always be.
Read the full interview after the jump.