Gamer.Blorge writes: "It seems like Gran Turismo 5 is choke full of hidden surprises. However, it may not really be a hidden surprise for those that have actually played the game enough. In Kazunori Yamauchi genius fashion, he has left out a few important pieces of information waiting for reviewers to discover them."
Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.
Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.
"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.
Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.
Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."
I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.
Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.
Polyphony Digital CEO Kazunori Yamauchi shares a personal message to celebrate this momentous milestone.
Wow 25 yrs just like that. Feels like only yesterday I was amazed by the first one.
IGN failed most definitely. If I recall correctly, the reviewer playing it was only on level 5 or somewhere around there. Whatever it was, it wasn't even atleast at level 10.
FYI - this story talks about the three levels (calculations) of damage modeling in GT5, goes over GTPlanet's analysis of at what levels each damage level unlocks. Also, includes Yamauchi's response to progressive damage unlock.
yep,reviews failed very bad!!!
Scratch review-7,5/10
Deep,full review-9,5/10
why we have reviews anyway???
haters fails again LOL.....PS3:It only exposes fake journalists
ha ha! this is what i like about Gran Turismo. Lifespan is infinite and full of surprises :P