Gamersmint: Thought Gran Turismo 5 did poor damage modelling? Think again! Since this is a sim and nothing comes without hard work, you will also need to reach a high enough level in order to experience damage at its worst form.
this will make people who said GT 5 damage fails go pale. Seriously, what other surprises does this game pack?
level 40 gets you simulation-level damage I am telling you... Reviews havent beat this game and already saying: no damge, bad game... I made level 40. So great damge
I like that, though. It kind of exposes how much time is put into a game. I can definitely imagine the amount of intense pressure that is placed on reviewers to get out a review immediately at release, but we'll easily be able to see which qualified their review as a work in progress and those who tried to pass their review off like they've seen everything the game had to offer.
I dont think it was the wisest of ideas to 'Unlock' damage. Still a great game. Shame on the people who said no damage. Must feel really stupid.
The only damage I've seen has been on this car, through both videos.
i saw this yesterday.... right now i just hit 11 level.. n rally in dirt is so tough to handle... my arms ache just trying to keep the car in track... and since i'm here... IGN + OTHERS... I HOPE YOU GUYS GET HIT BY ONE OF THE STANDARD CARS IN GT5. there are 800 types to begin with... lol. n i hope you don't die bcoz i want you guys to count the "pixels" EDIT: @PSFAN999: i'll quote what others are saying below... "One would think so, however you need to build on how much money and your driving skill before you start to destroy your ride in a race. If this was unlocked from the start you would run out of money for repairs and become broke with a crap ride that is also broke. Therefore stopping you from progressing through the races. At a level 40 you should have a very good understanding of how your vehicle drives and races. You only damage it at the knowing the expense of the damages." courtesy - Highatus.
Kind of a dumb idea to make people unlock damage. I think all these stupid reviewers who played it for a day need to do a new review.
If you guys notice, the real reviewers actually took some time with the game before releasing a verdict (I.E. G4tv, Gametrailer, etc). I'll say it before, there is too much content for you to actually review this game in a day or two.
@PSfan I've been hearing about progressive damage and was waiting for a video like this It's odd in the sense that you progress damage, but it's part of their approach to get new fans "eased" into the experience, I think.
@irepbtown/psfan It's not really "unlocking" damage, its more like as you progress through the game and level up, the game gets harder and harder, and more realistic damage is a part of that, along with harder AI, etc
The damage model is beautiful but I am almost afraid to get to that level. Considering I spent over 100k to upgrade a 69 Camaro. It looks beautiful and I have become so careful as to not play bumper cars. I am on level 14 right now so I know it's coming soon.
I having a hard time understanding why you have to unlock damage in this game. That doesn't make any sense to me. Can somebody who's playing explain? That's like unlocking tire smoke and weather systems.
^^^^^^ Because the game is for those who PLAY the game, IMO this is amazing. It shows how much PD doesn`t care about trying to prove themselves and how sites give half asses reviews. GT5 wins.
while i'm not that far yet, but i have a question? Is there an actual physical damage to your car, preventing you from driving, steering etc....depending on where you hit it?
@acedoh, 'I am almost afraid to get to that level. Considering I spent over 100k to upgrade a 69 Camaro. It looks beautiful and I have become so careful as to not play bumper cars.' That's great. I'm completely new to GT games but that to me is basically what's so great about the game. You put in the effort to get the cars you love and you look after them as you would the real thing. If you damage it you get one hell of a shock as you would with the real thing.
This just goes to show you that the supposed low reviews are from people that didn't play the game completely. This is the best racer this gen so far.
hrmm do that ina contach and i will hunt you down :( pretty cars shouldnt get damaged nice modeling though very realistic
Lol at the poor troll who's hating on a game he's never played. I bet the only racing games you've played have "Mario" in them.
Know what's funny? IF THEY HAD PUT DAMAGE FROM THE BEGINNING, all of the reviewers would've said, it's too hard! It's impossible! Everytime I damage my car I spend half my money on repairs! I cant advance and get new cars! Wah Wah Wah! 7/10
What's so ''Shocking'' about this Video?
I think it's "shocking" because it shows how little some reviewers played of the game before they published their review. That's just me though.
Compare it to this: http://www.youtube.com/watc... See how it's shockingly superior?
Yeah but, how many crashes does it take to get this damage? that's the differance between simulation and arcade Edit-seriously, how many crashes, i'm curious, is it one crash and thecar looks messed up or do you need to try and get this wrecked?
its shocking because some reviewers rushed out their reviews for hits.. and simply put, adding an RPG Type of system into GT5 will make you a responsible driver. not to race to crash things, but race to win the clean way. having this type of realism on level 1 will just make you waste sooo much money on repairs.
"its shocking because some reviewers rushed out their reviews for hits.. " that's shocking? please dude. they can pretty much throw the term simulator out the window if this is the case however. btw what the heck did I just watch. All i saw was a trunk popping open...
Some of you don't understand the concept of Gran Turismo and it is above your head. GT has and always been a simulator. The concept behind the game is to become a more skilled driver. These skills believe it or not you can use in real life. Since this is a simulator the damage is real. You have to pay to keep up your car unlike other games where like a miracle it is back to beautiful. GT5 does not give you that. When you damage your car it stays that way. The purpose is not to damage your car. Otherwise you will have to pay a pretty penny to get it fixed. It's not easy to accumulate money in the game. This game has more purpose that just to race around a track. It's to learn skills and not think you can win a race by knocking the other cars off the road. And yes I have tried the heavy handed approach in this game and all it does is cause me to spin out.
Well said acedoh. The fact that most people don't get it makes it all the more entertaining. 'We love cars' is so spot on.
My brother was given a 69 ford as a gift for completing some objectivfe in the game adn he upgraded the car to output 609 horse power. He crashed it a few times and it cost 350,000 to fixed being that it's a classic car. Anyone who wants damage from the beginning is retarted.
Here, look at this, http://www.youtube.com/watc... Then compare :)
@Thegamer41 1) how does the hood not pop up after a crash like that? 2) How are they still able to drive at full speed after a crash like that? 3) why is the whole car strached when the impact was only in the front? this just comfirms forza is an arcade racer next gt
I wonder how many people complaining actually own the game. Some of the statements are stated in such a way that it would lead to the conclusion of one not owning the game. Such as really you have to rank up to get "damaged" when actually it makes sense to receive damage later in the game if you own it and have played it. you would understand. To the people who are enjoying this game and know how awesome it is understand who the game work works fundamentally and therefore aren't complaining. The game is amazing, it is a pure rush, it is beautiful. I yell at the AI like it was someone on the road in real life LOL. By no means is it perfect but it is definitively in a league of its own. It takes practice and strategy maybe this is what bothers people. Its not a game where bam you are a higly skilled black ops killer with a gun ready too shoot everything in your way while you are are being told where to go and what to do. This is a thinking persons game period.
Wait why do you have to unlock realistic damage? Shouldn't that be available from the start?
One would think so, however you need to build on how much money and your driving skill before you start to destroy your ride in a race. If this was unlocked from the start you would run out of money for repairs and become broke with a crap ride that is also broke. Therefore stopping you from progressing through the races. At a level 40 you should have a very good understanding of how your vehicle drives and races. You only damage it at the knowing the expense of the damages.
No cos in the game it cost you a fortune repair the dmg. Low lvs like me wouldnt be able to pay for it and buy new cars.
I guess that makes sense.
It doesn't really make sense, I myself would prefre to have damage as an option. It's like an extra difficulty setting, I think it should be like that. I mean I would have been F***ed if I had to pay but i should be my choice weather or not it's like that. Or as an alternative, make damage be ON in some races and off in others, maybe make it another differance from beginner races to intermediate. On another note, has anyone raced on nordschlief yet? In a fast car, I have a 1993 skyline with 620 bhp, it's such a good experiance, it's really hard though, the best I could manage at the moment is 2nd, the winner was 9 seconds ahead of me and I as 6 second ahead of the rest. The sense of speed is amazing aswell I have a g25 aswell, it's really brillant.
You shouldnt need a leveling system to enable damage. That doesn't make a lick of sense in a sim. For example I don't need to be level 40 to break my landing gear and wings off after a hard landing in IL2 or Microsoft Flight Simulator. If this a cash flow problem at lower levels then perhaps PD should give a limited amount of free repairs. Let's face it PD doesn't like you wrecking their shinny cars that's why it's disabled for all but higher level players. A questionable design choice in a sim, in this genre damage modeling is almost always left to the players to decide.
This goes @ Fanboi and the rest of his minion xbox trolls. You cannot afford to repay a 20,000 credit damage early in the game, each time you try to wreck your car. That's a smart move on PD by giving the new players a chance to enjoy and learn the game. Now try and analyze what I just said before you say another dumb comment.
"This goes @ Fanboi and the rest of his minion xbox trolls. You cannot afford to repay a 20,000 credit damage early in the game, each time you try to wreck your car. That's a smart move on PD by giving the new players a chance to enjoy and learn the game. Now try and analyze what I just said before you say another dumb comment. " So it's ok to have "realistic" aproach to have armor-cars, to not have to pay realistic repairing, but it's dum to have cars that wreck realistic from the beginning start, and have for example raising repairing cost during the game? Smart move, how? Now try and analyze what I just said. I'm guessing it's not a game breaker, but imo there should be atleast option to have damage from the beginning. If the reson is to have new players get used to the game, I don't get it. It's a god damn sim..
The only troll in this thread is Enzo since he obviously did not read a single word I have said. I guess he sensed a few negative comments about his "perfect" sim and went into attack mode LOL. And no I'm not an "Xbot" since I do own and play the damn game. The difference between me and the rest of the blind fanboys is that I actually see the warts and understand why the reviews were 8.5ish. However I'm not sure why Fronza 3 scored higher.
"So it's ok to have "realistic" aproach to have armor-cars, to not have to pay realistic repairing, but it's dum to have cars that wreck realistic from the beginning start, and have for example raising repairing cost during the game? Smart move, how? Now try and analyze what I just said." .....I can't. Your statement doesn't make a lick of sense.
GT5 seems awesome. I have only played prologue with my brother in law so I can't say much about the full release, but this idea of giving gamers crutches or handicap (no damage until you have enough money/experience with the game) just seems a bit odd to me. It seems like game developers have become afraid of presenting gamers with a GAME OVER screen. I believe that if you TOTAL YOUR CAR at the beginning of the game and RUN OUT OF MONEY due to repairs, you should get some type of GAME OVER screen, so that the next time you play you become MORE CAREFUL with your cars and get better at the game. I remember that in past generations (NES/SEGA/GENESIS/SNES) games would show you a GAME OVER screen if you failed to complete it. No questions asked. Back then I would just start over, learn from my mistakes and get better every time. Now a days, everything seems to be handed over to you or you have infinite continues of something. I know games have harder MODES and challenges, but in my case, I almost never come back to game I've finished it in normal (or even worse EASY). GTA 5 should let us total the cars and make us start over if we SUCK!! And if I ever reach level 40, the PS3 should print out a temporary license or something.
i thought it was a simulator, unlocking damaged is bs.
Yeah,even digital foundry doesnt know about this.Probably spent a day or two only in the arcade mode.They made a Subaru video claiming there is no damage(they might be at level 2),i mean wtf is wrong with this guy?
Wow... Proof positive these BS reviewers need to play for more than a day before they go bashing GT5. I feel for PD, they put years into making an incredible game, and these reviewers don't play for more than a few hours before they post their prewritten negative reviews based on .001% of the experience.
the thing is... PD should have informed people on how this worked. People on the forums were confused and still are. I heard that it gets better. But some said that the rally cars had amazing damage but other cars didnt. So i wish a vid was made showing a whole variety of cars and their damage. My Camaro shows a lot more than my viper for instance.
PD shouldn't have to tell reviewers (that are paid to do so) anything about the game just to get them to do a proper review, it should be a general rule, that you don't review game you haven't played more than a fraction of. PD has every right to keep it a surprise or keep quiet about features later on in the game, or whatever. That's like a movie critic reviewing a film based on the first act, and then blaming the studio for not telling him there's a great plot twist in the third act "well if I had have known that, I would have watched the whole film before reviewing it"... Discovering the experience is what a reviewers job is, and it's NOT that tough a job. They shouldn't require any prior knowledge to review games properly, in fact quite the opposite, the best most unbiased way to review a game is with no prior knowledge... Just a dude, a controller and the game (and maybe a bit of weed) And even if there was no progressive damage, does this mean they have a right to review a game they haven't played through? Discovering this should have been the job of the reviewer, that's the whole point of the review. Why should we baby reviewers through playing a video game? PD made the game, they don't have to review it too. Edit: Also, I wouldn't necessarily want PD to tell me everything that's going to happen throughout the game, I want to discover some things on my own. They're famously tight lipped and humble when it comes to their games, it's no secret. But that's besides the point, the point is, the reviewers should give the game a fair playthrough whether they knew there was progressive damage or not.
@ george You nailed it. I agree 100%!
But as people playing the game... such as myself. I would like to know exactly how things work. I had so many questions about the game the first day I had it. Like practicing on a rainy track. I would go to practice and then go to the track that said rain and no rain would come. I thought maybe going 10 laps would cause it to maybe rain. Nope. Then I couldnt understand the damage. The people who bought the game ought to know everything we like to know about game when we buy it and put it in our system. Damage wasnt a secret. It was something they advertised and yet no one could find it. As for the reviewers...Maybe the reviewers arent that great of a racer. Maybe they couldnt make it to level 40. Ive been playing the game for MANY hours now and im only level 14. Reviewers cant possibly finish a game to 100% every time before having to write up something. It's something that goes on in everyones life... they have to sample something as much as possible and write a conclusion on it.
@ halo GT5 is a game for GT-fans. Buzz off with the excess whining. A game as deep as a GT needs 30-40 hours of playing untill evaluation. GT5 in particular since there is this whole new lvl progression going on and unlocking events and cars on the go. All the complainers made an ass of themselves and I cannot stop laughing. Yamauchi made an ass of the entire western gaming industry with their rush-moneygrabbing-practices. Where's the passion for games? Where's the passion for cars? F***ing noobs allya. Yamauchi if you read this I salute you. You could update the graphs on some of the standard cars up a notch but other than that you are the king of racing. I F***ing love you!!!!
Think it's pretty smart to have damage like that unlocked at lvl 40. It'll keep the beginners from worrying about having to pay repair costs and help them gain newer cars and mods quicker. Who said GT5 wasn't newcomer friendly? They try and give you the advantage to learn and not worry about whether you crash or not.
It would amaze me more if the video didn't look like garbage!!
so...there was some moron who thinks the video looks good?
Just sent an Email to IGN about there review. http://corp.ign.com/contact... Maybe they'll actually do something........
now let me see forza 3 do that and reviews where only played for the 1st hr or so to make judgement how bout if they play this game for a week or too to see how it really is being that there is so much to do . and then those who review the game before launch how do u give a review without the online functions not even on yet epic fail ..... gt5 a 10 out of 10 why i really played the game and i see and play everthing it has to offer its not perfect but what is .
Wow, the hood gets bent and the trunk door lift ups. Big deal, Forza 2 had this in 2007.
Forza has no real damage, it just changes the model. That's the lamest and easiest way you could put damage in a game. GT5 has real time damage, much harder to program and CPU-heavy, but the result speaks for itself.
seems a good idea to me, makes the game more progressive. from what i have heard the damage affects the car mechanicly as well, so you don't want to be able to break your car from the very begginging when your getting used to the game, and physics etc. later on, once you are better you can add a new dimension of difficulty wit having to worry about the car as well as ryig to go fast. i know for me, if it was rock hard damage to begin with i may have got frustrated and not played as much, nice to be eased into it.
and aggree with the comments below, you start with no money, and as its a sim, if you damage the car it costs money to repair it. seems to me this games got legs, sorry wheels. i must admit, i think after all the hype and such a long wait i was expecting the graphics like i have never seen before, and to be honest i am a little dissapointed, havn't tried 3d yet, don't know if that makes it a lot better. but the thing i care about most is gameplay and longevity, and for me, GT5 has what i want.
I'm sorry but I disagree with alot of the comments here. I understand what you're saying regarding the levelling of the system being important so as to not "bankrupt" beginners through repairs. Yet on arcade this should be a full blown option. To not have damage in this context is daft. Also, reviews have commented that you can get damge but only if you go on a full out rampage. I'd like to see a video showing a car start undamaged and go through a couple of crashes. At the moment I struggle to buy this lvl 40 stuff (although im happy to be wrong) Bottom line= levelled damge in story mode = good levelled damge in arcade= daft (breeds suspicion) Overall all though GT is a good game.
I am yet to get there but I think that unlocks simulation level damage. The detailing is amazing in this video though.
I wonder what is the price to repair that. Lol. To bad some reviewers don't know about the Damage system at lvl 20 is unlocked. @mmPete If you have damage system unlocked from lvl 0, then how you will repair the car? You have to pay to repair. And starting from lvl 1, not enough credits.
I agree that the damage model here is great, but why does it need to be an unlock? I think it should work from level 1!
@mmPete... Read the comments above seriously don't you read? or are you the kind of person who just ask questions. Early levels you do not have enough credits to repair therefore this is a better idea. Some people(like me and others) will not have enough credits to repair and buy other cars if it is enabled early.
@sashimi,dude arent you being a bit rude ? the guy asked a simple question! things are getting ridiculous on n4g lately. Anyway,@mmpete i think its been locked because damage is new to gt series.So,PD didnt want to make their fans nervous by giving something totally new at the very beginning. I think gt is like a rpg car simulation game,u know?lol. Loving every minute of it btw...
RUDE!>? lol the guy is saying read the comments it spells IT OUT FOR YOU! How stupid are some of the GT5 trolls seriously, how would u repair a car @ lv 2 if it was a total right off and you have no money....
I am NOT a troll, I have GT5 and GT on PS. I really love the game! That does not mean it doesn't have its shortcomings, or downsides. They could have made repairs cheaper earlier on, or relative to the price of your vehicle.