There was a time during the development of this week's new PlayStation 3 dragon-fighting game "Lair" when its director, Julian Eggebrecht, thought it was cursed. That time began two years ago and - hopefully for him - ended this summer.
"I am not a believer in ghosts, but this one was haunted," Eggebrecht told GameFile over the course of an e-mail interview conducted from his native Germany, where the developer was on vacation. The first sign of supernatural interference emerged on the eve of Sony's PS3 unveiling in May 2005. Eggebrecht's team at Factor 5 was delivering the first trailer of "Lair" to Sony's then-head of global PlayStation business, Ken Kutaragi, just in the nick of time. Then came trouble."