So the results are in. With two of PlayStation 3's biggest titles now being reviewed around the world, it has to be said they haven't been as impressive as their initial promise suggested. The scores are as low as 40 for Lair and 6/10 for Heavenly Sword. How could such massive releases be so disappointing?
Didn't someone look at Lair somewhere along the line and say "Er... this really isn't working"? And why does Heavenly Sword feel so disappointing despite its beauty? Games Radar takes a look at concensus opinion across the games review media and condense it into four main issues that can be learned from by all software houses.