210°

Mind Boggling set of Photo-realistic GT5 Screens

Nonetheless this game has set a new bar over the level of details a console based game could ever reach, pushing the boundaries of what the PlayStation 3 can do even on a 5 year old hardware.

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kh-gaming.blogspot.com
4897d ago
beast242tru4896d ago

f**king wow the game cnt look like amazing its not really gt5 gata be kidding me

socomnick4896d ago

its taken in photo mode not in game.

Like many other games including halo, black ops, and uncharted 2 pictures in photomode are heavily altered.

Here is a quote from a gt5 review just to give you a sense of how the graphics are in gt5.

"Weirdest of all, GT5's vaunted vehicles don't even look that good. Yes, even the cars - those 1000-plus cars! - are disappointing. Sure, stick them in photo mode and ogle the hi-res versions and they're gorgeous, but on track and in motion they're surprisingly prone to jaggedy shadows, lumpy edges and blurry textures. The cars in NFS Hot Pursuit look better, go better and crash better."

NateNater4896d ago

Photo mode or not this game has the best graphics of any current racer out there. Thats a fact.

badz1494896d ago

copy and paste that same comment in some more articles on GT5 maybe you'll get a cookie for it!

moparful994896d ago

First of all socomnick shut up... More garbage comes out of your mouth then drugged out habitual liars i've seen.. Secondly there's an embargo on reviews so whatever so called "Review" you are referencing is from a no name source that is just trying to secure hits.. Probably an xbox affiliated site... Freakin troll.

Bathyj4896d ago (Edited 4896d ago )

NFS:The real Crashing Simulator.

Um, and since GT cars do lap times within a sec of their real life counterparts how exactly do NFS's cars "go better"?

Are they faster? Can you powerslide around a hairpin at 280kph? Is faster and less real immediatly better?

Pray, do tell.

@Shazz Below
Anyone who saw jaggies must have been playing Lego Forza.

Shazz4896d ago

Sorry buddy but ive been bitchin the game since 1 am and that review is full of shit coz the cars even the standard ones look amazing in races and have no jagged edges at all .

PS3_lifer4896d ago Show
ECM0NEY4896d ago

The jaggedy shadows is true for sure.

Watch the shadows on the dash.

http://www.youtube.com/watc...

ShinMaster4896d ago (Edited 4896d ago )

Those shadows you speak of, are only from the trees.

Forza's tree shadows are more solid. In the case of GT5, PD lets light through more individual leafs.
Which may seem jaggie to you.

ECM0NEY4896d ago

I wasnt talking about the tree shadows. Im talking about the shadows that should be solid lines. Like the shadows coming from the car itself like the molding between the side window and the windshield.

TotalPS3Fanboy4894d ago

I almost believed you. Then I saw the tons and tons of incredible in-game GT5 screenshots and realize you're just delusional.

+ Show (8) more repliesLast reply 4894d ago
DORMIN4896d ago

Damn trolls are on top of things tonight...

There must be a monster of a game coming out this week

sp1deynut4896d ago

We've been force-fed hundreds of copy-cat "Amazing/Stunning/Mind-bl owing/Incredible GT5 screens/videos for over a year now. The game is out now...finally....so enough with the hype-train. I'd be more interested in the headline "Amazing first week GT5 sales obliterate records"..but something tells me there's no chance of that happening. People will be too busy rubbing one out to more "amazing pics and videos", to bother going out and buying the damn game. :o

Fishy Fingers4896d ago

"I'd be more interested in the headline "Amazing first week GT5 sales obliterate records"

Ha, why? I'd rather see what a game offers me, than what it offers the company that produced it.

sp1deynut4896d ago

If the game truly is so "Mind-blowing", "Amazing", "Jaw-dropping", blah, blah, blah....and apparently embodies the 2nd coming of Jesus H. Christ to boot...the sales should come automatically. I mean, what kind of gamer gets satisfaction from just looking at pics and videos? The whole point of gaming....and the reason devs and publishers spend millions making games...is based on the notion that people WILL ACTUALLY BUY THE GAMES AND PLAY THEM. But so far this gen, all I'm seeing/hearing is a crapload of bravado, about how "The 360 is done once ______ releases" or "20-- will be the year of the PS3" or "______ will dominate....GOTY for sure!!!!".

But so far, Uncharted 2 is the ONLY one of those to come close to such expectations. The way GOW3 performed...compared to 1 & 2...I really don't see GT5 being much different. I honestly hope I'm wrong, because PD is a quality dev ; but then again, so is Remedy...and Pandemic....and Free Radical (Crytek UK). Too many devs have taken it on the chin this gen, and nobody is safe. PD has a TON invested in GT5, and likely won't put out another game for another 3-4 years. I know people like to dismiss sales, and act like it's just a sticking point in petty fanboy arguments...but facts are facts. If games don't make $$, future games suffer...or don't get made.

ShinMaster4896d ago

What kind of gamer? The fans, that's who.

The game isn't exactly released just yet, so why are you mad that there aren't any "first week sales" articles?
It makes no sense.

All we have for now is gameplay footage and screens.
http://www.taxigamer.com/ga...

No need to act so bitter man.

Bathyj4896d ago

How about...

"Amazing amount of internet trolls, rubbish a game they have no intention of getting, mainly due to spite.
Adolencent jealousy and juvenile behavour at an all time high."

Show all comments (41)
120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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venturebeat.com
EazyC169d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts168d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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lomazoma-com.translate.goog
Babadook7362d ago (Edited 362d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar361d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel361d ago (Edited 361d ago )

Congratulations Yamauchi

Viljong361d ago

Is vr sickness even a thing. 30 fps games are worse

mandf361d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong361d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian229361d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon361d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf361d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer361d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander1971361d ago

I must say I'm still feeling sick when playing Turismo.

Babadook7361d ago (Edited 361d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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70°

Celebrating 25 Years of Gran Turismo

Polyphony Digital CEO Kazunori Yamauchi shares a personal message to celebrate this momentous milestone.

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blog.playstation.com
darkrider484d ago

Keep up the good work and bring more free updates. More cars and circuits!

Knushwood Butt484d ago

And PSVR2 support.

I recently got back into this and am really enjoying it. Working mainly on Circuit Experience to save up enough cash for the Porsche 917K. Should be there after another five or six sessions.

darkrider483d ago

Damn, that should be very cool

CobraKai484d ago

I remember my mind being blown at the reflective cars for the PS1.

HeliosHex483d ago

Wow 25 yrs just like that. Feels like only yesterday I was amazed by the first one.

darthv72483d ago

90 million units sold for the series... pretty damn impressive.