PS3 exclusives which truly utilized Blu-Ray storage

Gamersmint: Some games today were actually restricted by the 25 GB single layer Blu Ray capacity and had no choice but to resort to dual layer discs. Yet, you have developers who still managed to exploit that as well. That’s 400 billion 1s and 0s on a 5 and a half cm circular disc for you!

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psb2709d ago

games are really big, I know about MGS4 but GoW 3, that's a surprise. neatly done.

ct032709d ago

GoW 3 uses plenty of pre-calculated cutscenes stored as videos.
They were all done with the game engine, but storing them as high bitrate videos swallows a lot of space.

AllroundGamer2709d ago (Edited 2709d ago )

yep, they needed to use a high bitrate so they can fake an ingame cutscene and in the background it loaded the next level (that's the magic of non loading games), Uncharted used the same trick. (tho in Uncharted you could easily spot some pixelation)

WhittO2709d ago

Not really because if you actually PLAYED Uncharted 1 or 2 you would know you can skip the cutscene straight away and the level loads instantly with no additional loading...

As for GOW3 "faking" an in-game cutscene? You obviously haven't played that either because when I was playing through there was no difference between in-game cinematics/gameplay visuals compared to the cutscene.

AllroundGamer2709d ago (Edited 2709d ago )

@whitto sorry, but i don't argue with fanboys :) nice to see at least 2 people (who agreed with me) here know something about developing of games.
@sashimi when you think stating facts is trolling...

sashimi2709d ago (Edited 2709d ago )

You say you don't argue with fanboys but you yourself sound more like a fanboy. Go troll elsewhere.

WhittO2709d ago

@AllroundGamer lol don't see how what I said makes me a fanboy. You said Uncharted uses the "trick" of loading during a cutscene to make it look like it has no loading times.
I just said your wrong since you can skip the cutscene and still not see a loading screen.

Which shows your the fanboy since you obviously have never played U1/2 to even know that, yet seem to think you know enough to say the "problems" you had with it.

ExplosionSauce2709d ago

I'd have to agree with the fact that in Uncharted 1 and 2 you can immediately skip any cutscene.
Other than that... Idk.

rockleex2708d ago

The GOW3 gameplay section where you fought Cronos looked MUCH better than the pre-rendered cutscenes.

ExplosionSauce2708d ago

I liked the Hades fight when the flame surrounded the area and the part where you stab him repeatedly.
That was some real-time in-game magic right there.

+ Show (5) more repliesLast reply 2708d ago
MisterAV2709d ago (Edited 2709d ago )

why? because you can use X dvds to store the data?

Remember that you can't just
discs= data/8.5
because on 360 is 6.8 for DVD DL and many things are repeated like game engine and common sound, animations, texture, characters...
And on dvd some time you fill the space with blank data to put in the outer part of the disc to speed up the reading. On bluray the read speed is costant...

And BD is useful also for films...

AngelorD2709d ago

@MisterAV and the disagree'ers
he was being sarcastic (note the "/s")

Masterchef20072709d ago (Edited 2709d ago )

God of war does not use any pre-rendered cut scenes sony santa monica said so


“The Kratos that you will control will be the same you see in extreme close ups, no smoke and mirrors, no model switching. There is no CG cutscenes like the ones in previous GOW games. What you see in cinematics is what you get in-game, no difference. We didn’t want to have any jarring changes in detail between gameplay and story.”

¨There is 3h “making-off” on the disk, if it’s in 1080p it would take A LOT of space, add uncompressed audio and you’ve it. There were no prerendered cutscenes in the demo and it weights 2.7GB (about ~20m of gameplay and only one language).¨ Trejser

billbox20102709d ago

Yup, the 360 does not NEED bluray support, it does not even NEED to exist. Video games and movies are not NEEDed to begin with. Seems like they should at least let you use a USB bluray drive, but you don't NEED it, so screw you.

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gameseveryday2709d ago

Metal Gear Solid 4 I think utlized 45Gb...I am not sure though.

AKS2709d ago

No, I think his figure is correct. And the answer to his question as to why Kojima said 50 GB wasn't enough yet the final copy was in the 30 GB range is because Kojima originally planned to have 7.1 LPCM but had to stick with 5.1 instead, which still sounded terrific thanks to the Skywalker mastering. Uncompressed 7.1 audio files are huge.

prongs1232709d ago

that's an achievement in itself.

DORMIN2709d ago

Poly Digit are masters.

mushroomwig2709d ago (Edited 2709d ago )

There's nothing wrong with that at all, if anything it just goes to show how talented the developers are, creating a game that looks insanely polished/detailed and also packing in a lot of features without actually abusing the space.

Xusuyzus2709d ago

That is still 3 dvd9's or 4ms dvd-9s ,.. I think that is pretty good utilization of medium,.. I think it is retardedly big for a racing game,..

visualb2709d ago


its not the size, its how you use it ;)

DigitalAnalog2709d ago (Edited 2709d ago )

Be glad it's only 20GB. If Kaz actually had the power to control time and get the job done in a few years. He'd utilize ALL the space in a dual-layered one. Remember, it was the premium cars and tracks that responsible for being limited in the game.

-End of Line

+ Show (1) more replyLast reply 2709d ago

I wonder how many GBs will use Killzone 3, FF Versus, The Last Guardian.

Good thing Developers decided to utilize the Blu ray capacity and the quality of Blu ray format.

NecrumSlavery2709d ago

My guess is

20 for Killzone 3
40 for FF versus XIII
12 for The Last Gaurdian

jwk942709d ago

How much will infamous 2 utilize? o.O
And how many GB was Demon's Souls?

the_1080p_guy2709d ago

Demon's Souls is 9gb [8.8gb if compressed]

Thecraft19892709d ago (Edited 2709d ago )

demon souls was 5.92gb

Infamous was 7.1gb so expect 2 to be about 14gb not massive but still its amazing game.


What region that because the pal region normally the biggest is 5.92gb

jwk942709d ago

Oh 9gb isn't that bad, that means that it could've been on the 360

the_1080p_guy2709d ago

its the usa version.(bahamut release)

But im not a pirate ,so i actually dont know whats inside the rar file,but that team uploads a lot of files on torrents,so maybe they are correct?

and dude,u didnt have to disagree with me to tell that,lol...

DigitalAnalog2709d ago

Oh 9gb isn't that bad, that means that it could've been on the 360.

In theory yes. But Japan Studio partnered with FROM software, which is the only real obstacle for any multi-plat development.

-End of Line

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Godmars2902709d ago

The jury's still out on weather vsXIII will be multi or not. If it is its footprint on a BR is going to be technically meaningless.

NecrumSlavery2709d ago

It can't go multiplat dude. FFXIII had to drop the White engine for the 360 compadable Crystal Engine. It cuased major delays and really hurt the company. I really don't think Square is going to screw up this bad again. They were really damaged by the fans.

Godmars2902709d ago

But Wada's still an idiot. That is my counter to your logic. It all that I need.

playaplayer2709d ago

Remember ff13 was a commercial success selling over 5 million copies.

Godmars2902708d ago

Remember that though it sold on two platforms, it sold about as well as FFXII which was only on one. That other titles in the series sold far more.

Nevermind that people have huge complaints about the game. That it sold on name and name alone. And then not very well.

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