Wanna’ see the differences between Standard & Premium vehicles in Gran Turismo 5? Watch the video below!
I've never owned a driving sim before, but this game looks great. Don't know if it will appeal to me though. I like games with tough learning curves...Warhawk is a great example, but I don't want a game thats on a Street Fighter 4 type learning curve. I'm planning on getting Hot Pursuit(I'm in love with the demo), but GT5's content and graphics are on a whole nother level. The only thing that I think could turn me off of GT5 is that it may be too overwhelming for me. I hope Sony releases a demo of the final build soon. @below- Thx for the help. Maybe ill rent it first to see if I like it.
Gran Turismo has a pretty decent learning curve. I know there's the whole "oh, it's a sim" thing, but the early licence tests really prepare you for what's ahead and the early races aren't overly challenging. If anything, the games start off very easy and progresses from there.
im sittin here going back and forth between the standard and premium car ad main difference i see is the windows i guess il have to wait till the game come out .. because he is making it seem like the difference is like an elephant in the room .. i can obviously tell he never played gt4 if he think thats just a prettier version lol i compared gt4 to gt5p .. waayyy better compare this to the offscreen video he made http://www.youtube.com/watc... http://www.youtube.com/watc... yea this is his 1st gt game lol
...a little something like this http://i53.tinypic.com/e8oj... http://i56.tinypic.com/16ao... http://www.gtpla.net/wp-con... Some look better than others.
I'm really afraid to get it for how hard it may be too. I simply lack the knowledge for the genre, yet I hear stories of how hardcore fans started playing GT since they were 5 O_o
the first thing i taught myself when i got a wheel was to use gears. i do drive with very less assistance. perfecting driving line is my next thing but i'm one of those who likes to brake late n overtake.
I think the best thing you could do, is start up with all the assists to the max and with a low-level AI difficulty. Then you could work your way up to the Pro physics :)
The guy in the video is a downer at times, Lol.
I can tell you how the previous GT games work and I assume GT5 will be very similar. Much like PirateThom has said, they start out pretty easy and there are usually a few races that you can do with no license at all to get a feel for the cars and the game. Then if you want to progress you can take the license tests for the first license and jump in the more competitive races. You don't have to take all the tests at once, just get the next license and jump in the races that license allows you to enter. Then as you get better you can take the higher license tests and progress further. Keep in mind you can re-run the old races over and over in the previous games and still win some cash to buy and build other cars. Sometimes you have to do this to get a better car as you have to stay competitive against the cars you are racing. There are tons of races that are restricted to certain cars like only turbo charged cars, only 4WD cars, trucks, mid engine rear drive, front wheel drive, ect. So you have to buy different cars for different races from the large selection of either new or used cars. Buy the better car, build it and tune it correctly and you will have an easier time in the race, a lot of the time just walking away from the competition. Buy the wrong car or tune it wrong and you will be at the back of the pack struggling to place higher than last. I am told that there will also be a points system where you can unlock new cars and tracks. I assume this is similar to the Aspec points system from GT4. So don't think just because you aren't a racing sim fan that you will not have anything to do. Between the arcade mode and all the stuff to do in GT games, there is lots to keep you busy either in single player or with some friends. Now at the same time you have to realize just how big GT games are. They have pretty consistently doubled in content with each new game either with cars or tracks or both and other additions. The online in GT5 alone makes it a couple months of good gaming. But due to the size and all the stuff to do, probably less than half the people who buy it will ever reach 100% completion. It's simply too much to do for some people. I admit I have not reached 100% in the last two GT games. Those that love the game and really want to challenge themselves can go for gold in all the license tests and other challenges. I always thought it was a lot of fun to try to see how far I can get without losing a race. It's up to you how far you go and what enjoyment you get out of it. I'm not going to try to tell anyone that hates racing and cars that they will like GT5, but if you love racing and think you might like something with a little more challenge and want to tune cars and learn about what parts do what and how adjustments change the handling of the cars, then jump in. It's big, it's technical, it's fast and it's sure to be a lot of fun for those that can get into it. Just my .02
waste of time video
@deadreckoning666, PirateThom and Elwenil have it bang on (bubbles), if anything, GT has been criticised as too easy by its fans. The AI has been a problem in the past, although with 16 cars and the new AI, if Prologue is any indication this has significantly improved - the AI is the most challenging I've seen (which is very good). Progress in past GT's has been very easy, often it boils down to patience more than anything else, but it's still rewarding. With the right car, most race's are a breeze. But then, there are very challenging events, such as endurance races, the GT and Polyphony Championships in GT4 (Formula one car championship), and certain events in Prologue were very challenging to get a gold, especially in the S series (S-6 with the F40 springs to mind). What most people consider difficult in GT games is the driving itself, which can have a considerable learning curve if you're coming from a background of arcade games like burnout and need for speed, where things like handling and grip are very unrealistic. This can be a problem especially with a controller, rather than a wheel, with a proper wheel the handling is much easier to get used to. But in GT the physics are pretty true to life, and once you set aside unreasonable expectations of how your car should perform from arcade games, it is very consistent.
with so many driving assitances it wont be hard to have fun with the game.. i would say that the hardest part is to learn how to take a turn... most people is expecting the car drift by itself like in forza.... take it easy and u can start to disable all the assist little by little ..
Dont be overwhelmed dude. Like getting bit by a baby snake, it sounds alot scarier than it is. Assuming its non venomous of course. GT always starts you off easy. A nice slow, cheap car racing other slow cheap cars. Win a few races and you can buy a Skyline or Impreza and then it starts to hot up a little. You take the game at your pace.
Maybe you can try renting GT 5. It's definitely worth buying though. If you like arcade racers more GT 5 does have an arcade mode. It's not like Hot Pursuit though.
Does anyone know if the collectors edition for North America also brings the Wallet? Since I saw the video of unboxing the GT cannot see if NA is also getting the wallet.
I don't see any differences between the "premium" & "standard" versions of the vehicles.. apart from the cockpit view & the headlights features. I mean, I can see in the video that the "standard" vehicles have real-time reflections just like the "premium" cars.. And the "premium" vehicles look just like the "standard" vehicles but of course, they have the cockpit view. So, no real differences, really. How about you guys?
It's in the details more than anything, the details just aren't as defined on standards. Somethings on the standards are textures, while they'd be modeled on the premiums. GT4 had really good models anyway, but there's differences when you look for them. Racing? Probably not notice them as those standard interior shots showed. Damage is also different.
They aren't AS detailed as the premiums, obviously, but they aren't bad. Also they aren't just direct ports from GT4, they've been updated with a higher poly count.
2nd biggest difference(1st being the cockpit view) i found was the inability to change rims on the standard cars. might piss off some people who are fans of specific cars that aren't premium doesn't affect me much as the select cars i want to own in the game are mostly premium
Rims is a minor thing. Its not like it'll matter much when you're racing around a track going like 150+.
Do a bit of reading on "unsprung weight" and then tell me that you won't notice a difference when you change wheels. Despite what you kids who've never actually driven a performance car on a race track think, the smallest things like changing the camber of your wheels by 1 degree can significantly change your lap times. So imagine what reducing your overall unsprung weight by 40+kg can do!!!! One thing I find amusing is people on here talking about how when you really get good at gt how you can drive with all the assists off, 'like you do in real life'....... News flash - in real life you don't really have the option of turning off abs in your BMW. You don't have the option of turning traction control down to 4/10. Having owned a number of performance cars, from an r32 gts-t to a s14 to a mkiv supra rz to an r32 gt-r to a my02 sti, I know how to drive a car around a track. To date, no gt has come close to replicating that driving experience. I'm hoping gt5 can change that, but I fear I'm still not going to be able to power on oversteer my gt-r until the attessa system pulls it back into line, nor will my impreza bog down off the line when I launch it at 2-3krpm, or have more turbo lag but more power when I replace the top mount with a front mount. As awesome as you guys who've never really 'raced' think GT is, it's never really been too close to life for those of us who drive these cars every day. Even back in the day of driving an s13 q's, I could get the back end out at will and easily pull it back in line. In gt you pull the handbrake and it's all over in a low power car like that. It's 'realistic' if you haven't driven the cars, but pretty laughable if you have.
by your "minor", its your opinion. thats fine. for me, a big part of my love for cars is how it looks and rims are a part of that excluding supercars, there are stock cars that look great but just doesn't look right with the stock shoes they come in
There are some differences but I don't think it really matters. I watched some other videos on this guy's site and this one issue seems to really bug him. I heard each care took months to make though. It would take forever for Polyphony to make premium versions of every car. I think most people will mostly use the premium cars though once they get that far. All I really care about is we can tune and upgrade all of the cars and that feature is there for standard cars. That just adds to the fun, starting off with a mediocre cheap car. Race and earn credits and improve the car until you can afford to make it great and buy better cars. That's what I really like about GT.
I do. I've looked at HD screens of both, there's some in the GTplanet forum. Standard cars are pretty basic. As people are saying some do look better than others. Some really do look quite poor in comparison to the premium models, but then again, it's better than not having them at all. The biggest difference is the polycount and some low res textures on the details.
wow...this guy makes it seem like standard cars look like that in GT4 *gets gt4 video* http://www.youtube.com/watc... oh and this video uses "bullshots" of GT4 cars, they don't look that good in a race...now compare them to standard cars yeah "just imported from gt4" my ***, the standards have shaders, retextures and a lot of work done on them. its surprising they look that good =O (as good as any other car in any other racer...) if anything, GT5 owned a lot of other devs by making "imported cars from a last generation game" look as good as most cars this gen =) this guy whines too much =( ( im bummed about standard cars not having cockpit view and being able to photo travel, but repeating that in a video is....*******) and just to quote the guy (you'll love this) "GT5 is a simulator, not an arcade racer, like forza, but thats why forza is more fun, because its easy and if you make a mistake its not as frustrating, so because its easier its more fun" *rough quote* thats it, this guy is hopeless....easy=fun wow....i bet he loves the rewind feature too GOD**** NOOBZ*!!*!**!*!!?!=!#=!# <___>
... I personally believe that the dude in the video has a huge grudge with the game's franchise & GT5. He obviously hates the game & wants people who are excited for the game to listen to him & make 'em feel as though the game isn't worth buying. I've watched 3 of his videos so far & all I see him doing in 'em is complaining about how shit is the same as in GT4.. everything the same as in GT4 & overall hating on the "standard" vehicles. He even brings Forza 3 into the equation at one point.. Also, He kinda praises about the graphics being 60fps all the time but I can tell that he is just looking for more "flaws" to pick out & nibble on like a f**king vulture. I recommend watching the video on mute. :)
yup that guy is a jerk
Why is it always people who don't give a shit about the game, that make sure they get an early copy? In the video he sounds like he's just stating stuff that he has read somewhere else. Like just because he was told the standard cars are from gt4 therefore they are not PS3 standard, even though we can clearly see how good they look. You really think PD with their attention to detail would have PS2 looking cars in their game? Another uninformed noob talking shit, he can't even spell standard correctly.
Boo hoo, Forza didn't get a break why should GT, especially when there reusing cars from a PS2 game.
If you mean reusing as in direct ports, you're wrong. They've been updated by a lot (higher polygon count) from GT4. And seeing as you want to bring Forza into it, how many cars are in that game? And how many in Forza 3 were reused from 2, or from both 1 & 2? http://en.wikipedia.org/wik...
All the cars in Forza 3 had the same quality and features. They weren't split into two groups like GT5 and just because the same type of car was in previous games doesn't mean it was reused like they did in GT5. If you want look at it that way GT has been using the same cars since the first GT. I'm not trying to hate on GT5, I'm picking up next week like everyone else. It's just annoying Forza gets bashed to no end but if you say anything bad about GT your automatically a biased against it. I didn't hear anything in the video made me think he was against it. He pointed out the flaws and the positive things about it like he should be doing.
They may be "standard cars" but that is in relation to the PS4 looking premium cars. You do understand that importing models from gt4 does not equal cut and paste right? In-fact when they made the gt4 car models they would of had to of been compressed greatly to work on PS2, so if anything they are now able to use the fully uncompressed models on PS3, not to forget all new hi-res texture work and most importantly making the cars drive exactly like they are in real life. Dont be so ignorant. And Forza 3 only gets shit because yet again another M$ company cant stfu and instead make statements like the "definitive racer" whilst also disrespecting the gt series, something PD has never done to turn 10. Its just a fact in the cold light of day that gt5 is in its own league above Forza 3 and so when someone even tries to compare the two, like forza 3 can ever be equal, it is laughable.