40°

Motion Control Has To Die?

Motion controls are spectacular and essential devices that have altogether revolutionized the gaming industry, But we think that it might not have the capacity to actually go mainstream neither can it send traditional controllers into extinction. No doubt, Motion control is interesting and makes lot of sense with causal games but lacks that mass appeal. The limitations of motion control is something the industry should be bothered about.

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africangamer.com
jerocarson4906d ago

i wish motion control can just die! imo

Agent-864906d ago

I am with you 100%! Motion control is just the dumbing down of gaming for the masses and I want nothing to do with it. I'm primarily a PC gamer, so I've been lucky that this fad hasn't infected my PC gaming, yet. I'm really hoping that this gimmick will die soon.

hoops4905d ago

You can hack the Wii remote to use with games. LOL

80°

PS4 Firmware 4.50 Motion Controller Tracking Improvement | iWaggleVR

A quick look at the PlayStation VR Move motion controller tracking improvement included in the PlayStation 4 System Software Update 4.50.

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iwagglevr.com
ApocalypseShadow2599d ago (Edited 2599d ago )

Yup. I noticed while playing sports bar VR. Normally I might get some movement from the moves and sometimes it makes me accidentally hit the ball with the pool stick.

After the update, it seemed to know where my hands were. Still won't fix the tracking in games like lethal. Because I'm turned around and the camera can't see me because my body is in the way forcing me to use my other hand or try and stand out of the way to shoot. That's more the developer's fault in not designing for 180 when they ported the game from PC VR when the game was 360 degrees in view. Also noticed that I can bring the move up to my face without it going crazy trying to figure out which light to track.

Much better though.Keep improving Sony. Makes VR just that much better and more fun.

captainexplosion2599d ago

This is great news. I have had terrible luck with the tracking of the move controllers.

30°

Sunday Thoughts: Motion Limits

So it’s been suggested I do something Christmassy today, given we’re now within a week of the big day. That is pretty tempting, but given me and a few other writers have been putting some effort into making sure you have some content to read over the Christmas period I’m a little bit tired of Christmas stuff. So instead today we’ll talk about something that has very little to do with Christmas – where motion controls should be used.

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thesixthaxis.com
The-Tentacle4874d ago

Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why. As a tinkering tool for geeks it's a novel little toy but as for gaming there's very little beyond what the eyetoy has already done that can be achieved.

To give up their core audience for this will be MS's biggest mistake this gen.

Bigpappy4874d ago (Edited 4874d ago )

Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong.

Just_The_Truth4873d ago

May i ask where you get your info from? I don't think it was only becuase it was expensive i believe sony reps in many interviews have said they could see the limitations remember eyetoys been out for 10 years their kinda the experts imo i think if they would have seen a future in it they would have jumped on it but two companies turn it down.... i'm pretty sure it was to capture some of the Nintendos thunder without being to similar but at the sake of games if they didn't why wouldn't they also have it for windows PC's it's a business

Bigpappy4873d ago (Edited 4873d ago )

http://www.wiispace.com/?p=...

http://www.eurogamer.net/ar...

They both mentioned cost as they have done in all their interviews.

Just_The_Truth4872d ago (Edited 4872d ago )

Why thank you for just proving yourself wrong this is

The-Tentacle comment "Sony and Nintendo both passed on Kinect for it's technical limitations and already you can see why." and here's your response

BIGPAPPY "Wrong again. They both passed on 3DV-Z because they saw it as too expensive to bring to market.

Your are either very mis-inform, or just a plain old LIAR. Either way you are wrong."

here's a few quote's from the articles YOU SENT ME
"Iwata passed due to latency issues and price-point reservations"
"Iwata-San only ever invests in something he can guarantee will work for a Nintendo audience."
"He also had some worries around latency during gameplay."
"Sony rejected 3D camera technology for motion control - similar to that used by Microsoft in its Natal device - because it was unreliable, expensive, and its gaming applications were too similar to those already possible with the existing PlayStation Eye camera."
"it didn't really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust - which is good - but it adds a lot of cost and it didn't enable some of the other experiences we wanted to achieve."
"that makes for a difficult product when you don't have a control over those variables,"(lighting, backround etc.)
"And with the 3D camera, it's a little bit similar in that we found that there were some things we wanted to be able to do, and sometimes it wouldn't work reliably for what we wanted to do."

WHILE Neither of you are 100% right your 100% totally wrong for attacking his comment with such ignorance those articles clear prove price was a factor but LIMITAIONS, LATENCY, RELIABILITY, LACK OF NEW EXPERIENCES AND THE ROOM FOR ERROR were the deal breakers thanks for playing NEXT!!!

t0mmyb0y4873d ago

No I agree with Tentacle. Even the specs for the PSeye are better smh

jneul4873d ago

the ultimate combo between camera that tracks your body and the move as well all at 60fps :-D

10°

Real cross-platform 3D touch-interactivity is coming

A new 3D controller that is more capable than Kinect is coming for PC, Mac, Linux and browser games. It can be brought to consoles, subject to their manufacturers' agreement. It'll be open to all hardware manufacturers to make, with clear specifications provided by the project. The project's full name is "Open 3D interactive", "O3Di" for short.

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gamegrep.com