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How valuable is fan input when developing games?

Capcom is allowing unprecedented fan input in the design of the upcoming Mega Man Legends 3. How much value does fan input have in the game industry?

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Godmars2902078d ago

On one you've got Capcom, despite taking some fire for game quality, inviting their fanbase into the dev process and only getting praise for it. On the other there's Square, only paying lip service to the point they don't regard feedback for the FFXIV beta. Neglected to include it in the design process.

One company regardless of turning out crap 3 out of 4 titles has us solvating for that 4th title, while the other makes us - me - wish it would just crawl off and die.

Maybe before vsXIII is out, but not by much...

firefoxprime2077d ago

My question is what kind of gamers are SE fans?
I used to be a huge RPG fan, but turn based games bore me now. Just don't have the time to grind. Life. Gotta live it.

I liked SE(Squarsoft) for the KH series. action rpg's. fast paced action. That's what I've matured into. So thats why FFVersusXIII appeals to me. So if the people who are pissed with SE are the hardcore turn-based rpg fans...well then, sucks for you.

dangert122077d ago

Having played killzone 3's beta i would say very important same with Halo Reach they both lost what made the hardcore appreciate the games saddly i think the kz 2 community will die when number 3 comes out which is sad if were going by the beta kz3 multiplayer is wack but still its a beta and i will get hands on the end product before making my mind up but if its not broken don't try fix ya seeeeeeeeeee

ThePsychoGamer2076d ago (Edited 2076d ago )

I once posted on Sega's Yakuza forums that Yakuza needed zombies, five months later Yakuza: Of the End was annouced... joking of corse (about a connection between the post and the game )