Another cool little mechanic which cropped up during the combat sequences was the buddy system. Throughout the game's landscape are little safe zones where the player can meet up with various NPCs sympathetic to his cause. During dialogue with these characters it's possible for the player to fill them in on what his next course of action is going to be and ask for help. If this assistance is requested then the buddy in question will appear when then poop really hits the fan in order to provide a bail-out. During Destructoid's demo they saw their man taken down by the enemy, only for his comrade to appear next to him, drag him to safety while providing covering fire and time to heal, and then stay around as back-up for the rest of the fight.