Here are some HD Screenshots from Damage Models in Gran Turismo 5
old pics... http://www.gtplanet.net/gra... http://www.gtplanet.net/new...
the devs themselves have being saying that the car company DO NOT want their cars to be totaled!!! the CAR HAS TO RUN NO MATTER WHAT!
no one cares what car companies holding the legal rights to the names of the cars say if PD didn't do it, its their fault and thus, they suck ass. 5 years, 5 years is enough time to convince car manufacturers to allow totaling, no excuse, 5 years! 20 delays!! 70 dollars! sarcasm!! sarcasm I say!!! ugh! OT: i've seen these, looks good. will have damage switched on whenever I can =)
I actually don't think this is a very credible excuse. Certainly the damage could be a LOT better than it is without changing any agreements - after you crash at 100+ mph it could at least slow your car down and affect it with maximum visual damage. At the moment you have to crash about 10 times at top speed before you see much damage. I also think if PD had an amazing damage model it wouldn't be too hard for them to get at least some of the manufacturers on board. Manufacturers have their cars smashed up in actual races all the time, after all.
I'm guessing there is level of damage depending on the mode you are playing. NOBODY has shown yet nothing more than Arcade mode footage. Arcade, as the name implies, has very few damage and physics totally dumbed down. I expect a more fledged damage system in PRO and EXTREME. YET I dont agree damage is the ultimate goal of GT. Driving physics is. As soon as Forza came up with a pre canned (burnout style) damage, it became the "holy grail" of racing sim for some reason. People that care that much about damage should just pick NFS:HP, game has got nice visuals and it is built around damage/collisions. People interested in amazing driving physics will be at home with GT5.
yes, pics are really old..
damage models look great! The game would be bad without them... just take a look at this picture: http://playfront.de/wp-cont...
I hope for ultra realistic setting when one crash can break your car and f*ck up your chance to drive any further.
Why not just stop the race for yourself if you crash that hard? For me there are only 3 levels of damage representation required visually - no damge, some damage, heavy damage. The only reason I want those is so that when I'm overtaking someone online, I know whether they're having car handling problems or not. The only reason for damage modelling otherwise is to provide a performance penalty for those who damage their car. But completely wrecking the car is simply a DNF for bad driving - you can place that restriction on yourself by simply stopping/leaving the race. r.
I don't like doing this. Setting yourself personal challenges during a race... it's just not very fun. There's a reason people whine about (lack of) trophies in some games - yes they could set themselves personal challenges like "race a perfect 24h race (without once hitting the side)" but there's no incentive there unlike with trophies. It's the same thing with damage - yes you can pretend that you fail each time you hit the wall and restart, but there's no incentive. Then add in online races where nobody's going to give up a race because they hit the side, and those super-tough single-player races where you're going to rather complete the race than worry about not hitting the sides, and the incentive is there NOT to worry when you hit the sides, and instead use the sides as a pinball bumper on those really sharp turns.
@ryuzu: Usually I play hardest diff levels and in some games one major mistake results in restart from checkpoint, save point or race. Mechanical setting which would literally destroy the car mobility in major crash isn't that hard to implement. I don't need ultra realistic visual damage model. Restarting on your own when you crashed, but could easily win the race if not, doesn't feel right. Like a wasted opportunity. And like thor said. It could be awesome competition online only for pros. No one will leave 'cause they crashed and if so, you could get penalized for running away...
If you smash into the wall online with me you better just quit because you are not catching back up.1 good hit to the wall is all it takes to never catch up.
I'd just go in reverse and crash into you head-on. What goes around comes around. BOOM!
Yea but from the vids we've seen so far it probably needs about 5 crashes to get that damaged
There have been a few vids on YT now - those AFAIK are all from the Arcade mode. I think it's been known for some time that the damage modelling (both visual and mechnical) was variable depending on the chosen settings just like the physics model. Although I doubt GT5 includes extreme accuracy in damage - it's just not PD's ethos to have the cars be destroyed and undrivable. r.
Yeah I don't really mind about it, I would Like it to be sensitive but I don't care about it really.
There's no damage there beside a missing door, which isn't really what I was looking for when I want damage models.
nice screens :)
this game needs to kick ass or somebodys ass will be kicked!
These pics are a year old...
But they still look amazing :O
Jesus, just when i thought it could'nt get any worse ..tut tut. Ban the people who submitted and approved.
game looks great 2 bad the car manufacturers are so stingy about car damage
Some of you people are unbelievable the amount of effort goine into GT5 is outstanding and what do you care about... how well you can smash uo your car? Well if that is the case you are looking at the wrong game.
I agree. It's the Real Driving Simulator, not the Real Crashing Simulator.
What happens when you race cars at over 100 mph. No this is not the leisurely Sunday drive going at 30 mph. This is a RACING SIM not a driving sim. Guess what happens when a car hits a wall or another car going at over 60 mph. IT GETS WRECKED. Not just a scratch or missing door but huge dents and broken glass. Yes the car may still be drivable if all the systems are intact but the exterior will look like its been through hell. Which is what I want in a RACING SIM, not a stroll down mainstream abiding to the speed limit simulation.
Where exactly is this said that "the car company DO NOT want their cars to be totaled!" You're basing this off an Out Of Context question from an article a year ago on GTPlanet...not a fact: http://www.gtplanet.net/all... The question was: "is Polyphony Digital restricted from showing “full” damage on street cars due to manufacturer licensing issues, or would it simply take too long to implement such severe deformation on GT5’s diverse catalog of nearly 1,000 vehicles?" -?- NOTE THE QUESTION MARK -?- Here's a reference for you: rFactor - Same "manufacturers models" licensed just like these...smashed to bits...and this game is almost 4 years old. http://www.youtube.com/resu... Update your facts. I'll have to wait a week to try this for myself to see how the mechanical damage and handling are reflected after a crash. I don't know why the crashes aren't represented in any significant way -- but I don't drive a car to crash it. I drive it to DRIVE it!
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