Digital Spy: "Kinect Joy Ride has gone through some fairly radical changes since it was first announced in 2009. Formerly known simply as Joyride, it was originally planned to be released as a free Xbox Live Arcade title, which was to make its money by charging players for new courses, items and game modes. Despite retaining its Avatar-driven, stunt-based gameplay, it is now a fully fledged (and priced) retail title, featuring controller-free Kinect support. As intriguing as a hands-free racer sounds, it's hard to imagine how the developers can faithfully recreate the racing experience without over-simplifying matters. Unfortunately, such fears are justified, and Kinect Joy Ride is just a little too basic and temperamental to rival its traditional controller reliant counterparts."