New videos of Gran Turismo 5 from the final build show you a car rollover, awesome snow effects and a Audi crash.
Not spam stupid N4g http://www.youtube.com/watc... Second vid with rollover
Damn that snow track is incredible! I haven't properly seen that one yet. Driving in the cockpit view looks so difficult. I'd hardly call the rollover breath-taking but the damage on the Audi looks better then models I've previously seen. I'm not blown away by the damage aspect in GT5, I must say. But it's good enough and it's just the icing on the cake. It's not necessary by any means
Either i watched the wrong video or the damage is not good. I know i will get disagrees but who cares. The Audi Is driving well over 150 KMH and crashes head on, to a wall. Now i was expecting 'Bad Ass' Damage. But it seems worse than Grid (Which i loved because the damage was just, WOW). I hope this is either of the next to things: Not the final build and its from older videos made. Or you can control the amount of realism, like have it on Casual and the damage isnt too bad, or have it on Insane and the damage is proper realistic. I really hope its one of these two things, or i've watched a wrong vid, which i hope aswell. I've been waiting for this game, god knows how long EXACTLY.
Th snow track (Chamonix) was in GT4. I'm happy to see it's been carried over. ^_^ And yeah, driving in the snow looks MUCH more challenging than in previous games; the new particle effects are amazing. I totally agree with you on damage. The people whining about the series not having damage probably shouldn't have been whining about it, and it could have been time better spent on more important aspects of the game... But you know what, it's an extra feature and I'm not going to complain about it.
00:58 *facepalm* So I see GT5 has pretty much NO DAMAGE! I am still getting it I wasn't planning on crashing for the fun of it but its disappointing.
o wait this is first time ... I mean seriously think for second people PD are perfectionist ... the cars and tracks look exactly or even better than real life. They put so much time into making everything beautiful So there has to be a logical reason the damage isnt crazy like other racers .. heres a few reason I believe the damage is the way it is 1. This PD first time attepting damage and like many normal people more than likely your first time trying something isnt alway perfect 2.The car companies restricted the damage ( - Nascar) 3. In real life running into a guard rail that fast you are TOAST ..however since GT5 dont have flash back, rewind etc it would be dream crushing to be on you 20th hour on the nurburgring and you slip up and hit a guard rail and total your car... OT they should make the driving line black on snow tracks lol
at least there are dents. F1 2010 appears to have damage but nothing really breaks even at over 200 mph into the wall.
My only complaint about GT games is that the camera is way to static. That is why I have to play in either cockpit or bumper view. Like in the snow vid when he rolls over, if they would just make it so the camera detached a little bit from the car while it rolled over it would be better. Instead it clips under the track and IMO that just doesn't look as good. That said, I love GT games, and I've never playing a racing game that was as much fun as having a PERFECT lap during one of the rally/snow tracks on GT4. Getting that perfect drift around the corner is so exhilarating, especially with a wheel.
me too i hate the fixxed camera whats the point of having such beautiful car if u cant look all around it
Wasn't too crazed about what I just saw, but I'm definitely not a racing fan of any sort. Damage looked minimal, but that seems to be how GT rolls. Edit: just watched the linked video from #1. I guess it does roll, but still looked really awkward and didn't really do the expected damage. Do like the cockpit view when driving in the snow, though. Looks very authentic. But, as I said, not a big racing fan. You guys can have your games. I guess if you're big into huge crashes, GT just isn't for you.
cgoodno I'm definitely into damage (Again, GRiD is spectacular), yet GT5 looks brilliant and i WILL get it. Simply because, take away the fact that damage is not good, the rest is spot on. Perfect. But i do think people will be put off by this. 7? years of development and i think people expected great level of damage (At least i did).
The reviews better not knock GT5 down for the damage modeling. Has anybody seen Forza 3's damage modeling? It was paint chipping at most but I have a feeling everyone will be a lot harsher toward GT5.
GT5's WRC is better than any Rally game i played.. the snow effect and the driving are awesome!
I was just looking at the related videos in that YouTube link and came across some GT4 rally footage, and even that looks stunning. It seriously looks more realistic then some of this gen's racing games. Gran Turismo is an incredible franchise. So much effort goes into the games. That's why polyphony are so respected http://www.youtube.com/watc...
My god!!!thats better than any rally games you played?! Really? I'm sorry but they should have left the rally out of gt5...its simply awfull!! Little plastic fence stronger than steal..you cant go off road like it should happen when you miss a turn...its really really bad! The ONLY good thing about the rally in gt5 are the graphics,thats it,the rest is awfull
That is a huge exaggeration, looks like what I expected the rollovers would look like in GT5. You can't expect them to do any better until manufacturers allow crumple and roof damage. Rollover is right before the 4 minute mark.
Yea, the weather effects look awesome, but that rollover looked just as bad as a Forza 3 rollover.
Yep, Guys before you go on a fanboy rage there was no chance it was going to look any better. Manufacturers will not allow the amount of damage needed to make a rollover crash look real. Hopefully this will change over time.
You didn't know?
The same BS pointless superlatives apply to 360 exclusives, too. Didn't you know? Both sides do it. Both are ridiculous.
The rollover was pretty bad. I can only hope for the day when GT has crashes like this, but with GTs graphics... http://www.youtube.com/watc...
Brillant^^^^GT6 maybe, hopefully, it adds so much to the immersion anyway, seeing something like that happen, everyone else just sorta watches it and then starts focusing on the race again haha
...and I wouldn't be honest if I didn't say the first thing that came to mind where same crappy rollover video's from another, unnamed car game. (Rhymes with Whorza) I'm not buying the "automotive manufacturers won't allow this" Why? That makes no sense. Their car is in a simulation game, and it's getting smashed up...why would an extra crumple on the roof or some other interpretation of a finite element analysis make a difference? It's a VIRTUAL car...No one...anywhere is going to interpret a scratched roof with buying or not buying a real car! It's the handling, acceleration and ride that matter, and all those I can try out! This was not, by any means a "breathtaking rollover" unless it's the breath of disappointment. I'm still looking forward to the game, but the damage is not at the standard I expected from Polyphony. Won't interfere with me enjoying the actual game one bit though! - - - - - Nine Days!
You need to brush up on your knowledge, most manufacturers do not allow any damage that details caving in of the cockpit in anyway.
If you didn't read what I wrote, try it again: "Why would an extra crumple on the roof or some other interpretation of a finite element analysis make a difference?" Show me where Ford, Honda or anyone else has stated they won't allow a virtual version of their vehicle to be smashed...THEY DO IT EVERY DAY in simulators. This is a game..not a showroom. How is a game any different? You are in fact repeating a Myth from GTPlanet from September a year ago when it was questioned if NO damage or extremely limited damage due to manufacturers restrictions would be in GT! " is Polyphony Digital restricted from showing “full” damage on street cars due to manufacturer licensing issues, or would it simply take too long to implement such severe deformation on GT5’s diverse catalog of nearly 1,000 vehicles?" That's a question...not a fact, and it's been answered since there IS damage. http://www.gtplanet.net/all... http://www.gtpla.net/wp-con... So now where is the quote that you can't damage just the roof, or hood but the manufacturers are ok with the rest of the car getting smashed up? Production models are smashed up top to bottom as licensed for other games...just check out any video's on YouTube. Please, let me know when you brush up on that knowledge.
http://www.youtube.com/resu... And that game is almost 4 years old! Now, FordGTGuy, and anyone else who's going to say I need to brush up on my knowledge of crash modeling and licensing rights...Brush up on your own. It IS being done...It HAS been done... These are the exact licensed models FordGT's claiming can't be smashed. They look pretty smashed up...all over to me. But please...tell me again how wrong I am when the proof is right in front of you. Disagree if you want, but facts at 60FPS are facts. - - - - - Eight Days
nope,only when it is an uber-schnitzel or a gaming bolt article/submission
I don't really play Gran Tursimo games for the damage. I play games like Motorstorm or Burnout for the crazy ass crashes.
I'm not going to bother finding who said it, but someone said that at points this game "looks better than real life." Seriously? Idiot.
No, this is a breathtaking rollover video http://www.youtube.com/watc... dont hate because its forza guys,just enjoy the vid.Once GT5 is out we will definitely see better videos than the article.
Im getting my Driving Force GT today! :)
I need to pick up one soon, sadly I might have to use the DS3 until Christmas.
I'm still debating between the Driving force GT and the G27 (if I can find the G25 cheap, that'll probably take it for me). Clutch and shifter and paddles are pretty important to me, as is the metal pedals... Let me know what you think of it! You've got Prologue, yeah? That's really the only game (until GT5) to consider racing these wheels with on ps3, so much better than the others.
Yeah I have Prologue, I've been using my Driving Force Pro since I first got GT4! Time to upgrade! and yes I shall.
The Driving Force GT has a rubbery feel compared the the G27s leather feel. It's also a bit loud compared the the G27. The paddle and sequential shifters also feel kinda like toys. Obviously, price has alot to do with this too. Don't get me wrong, the DFGT is actually a great wheel, and I used it for a pretty long time, but if you have the money, there's no comparison to the G27/G25. Still, $80 or so for a wheel is a steal.
Nice man. I hear it's one of the best in the business. Enjoy!
When the hell is this game coming out!? I paid it off and been waiting for a very long time! DAMN IT! Forza does not fill the void for Gran Turismo! Hurry SONY and bring it out now!
Where have you been? The official release date is locked for November 24.
It comes out in exactly 10 days time :)
. Would be, at least, a week before the release date.
@Cloudberry, Probably not, it's likely the reviewers are only receiving the game just about now, if that. They'll probably need more time to properly review it, so my bet is close to or on launch. (although, knowing most game sites, they'll probably play about 25% of the content and claim they're able to review it properly.)
Thanks for the heads up. Been really busy with things and I have not been keeping up with too much news. Too much on my plate to notice there was a release date.
You sound so bored with the news... Unless, it hasn't properly sunk in, yet? Well then let me help you, Gran Turismo 5 will be in your PS3, in ten days time. Just over a week from now, you'll be able to race a Ferrari 458 Italia on the Nürburgring. For 24 hours. Just imagine, coming down the end straight, seeing the sunset, and then you notice the drops of rain falling from the sky... I hope you are sufficiently excited now. (unless, of course, you live in the middle of Africa or something, like me)
No, I just been busy at work and some other things. I am excited that it's finally coming out. Also, there has been a lot of fanboy fights going on around this site and it gives me a headache just reading some of the comments.
because you know N4G is not the only gaming site in the world. I hate when people click on an article and say how much they hate what ever the article is about, but yet they care enough to leave a comment - Vchartz, HHG, Patcher, Activision, Halo and Kinect articles are perfect examples of this. In your case you get headaches reading the N4G troll fight but yet you still come here -_- N4G has always been a warzone website as far as I can remember so I dont know why you are expecting to see 360 and PS3 trolls holding hands and giving each other kisses. OT: The game looks awesome and it has been worth the wait - congrats Poly for giving us yet another master piece.
tit used to be a section for that ... now trolls and fanboys are everywhere
Breathtaking Rollover? That was terrible! The car is not damage model. But the environment is chilling!
GT5:P spoiled a lot of racing games for me... if it doesn't have a proper cockpit view for me to use... then I just can't play it. I CANNOT WAIT FOR THIS!
It will have proper cockpit view. What makes you think not?
system is a failure in this game. crash at 120mph= a little scar on the front. WTF.
To be fair it was in KM/H not MPH, but I agree. He hit the wall straight like 3 times going like 140 KM/H and it barley put a dent in the front bumper.
Doesn't this error just slightly contradict, "Real Driving Simulator" I'm guessing if I were to go 120KM/H my car would not need a visit from Nationwide, nor would I need to visit the hospital.
It's like the car is too light going around corners and slides outta control...yet when you run into a wall head on, it's like it's too heavy, it just sticks to the wall...it doesn't bounce back from a straight on impact, like it should...it just stops.
It not suppose to. There is a limit to how much a car damage could take, probably company licensed. Even if the crash would make the front fully bend, the next thing people will find another excuse such as "The car is terribly damage yet it can still move". But we don't want to stop while in a race...
Dirt solves this through its rewind future. Even small bumps deforms the car, like you'd expect. A heavy crash results in car totalling, end of race. But you can rewind, unless you are in teh hardcore mode. So those who don't want the feature can either not use it at all, or play in hardcore mode.
as stunning or breathtaking or epic or awesome or amazing or heartstopping or jizz inducing or gorgeous or any of the many superlatives that have been used to describe it as we expected it to be and stop making excuses. It is not a real driving simulator if at max damage setting you can hit a wall dead on and drive off without engine failure
I agree with you, and I cannot imagine what superlatives fans would use if Gran Turismo featured crash physics half as good as Codemasters titles. Codemasters crash scenes still look good even at super slow motion, they have an excellent rewind, slow motion feature for their replays btw, which is no small programming feat.
@hesido "There is a limit to how much a car damage could take, probably company licensed." "Dirt solves this through its rewind future." really?
He's playing in arcade mode, which apparently has no damage, look at the GTPlanet forums, the guy posting these videos is there. He's still trying to figure out how to get the damage on, even the Best Buy demo had better damage.
Sorry,but rollover and damage real?:D Medicore quality this effect in GT5.
I have to agree damage looks pretty pathetic, lets hope its top of the list for GT6.
Look its old arcade racing game,but better damage and rollover,and not 5 years development! Damage: http://www.youtube.com/watc... Rollover: http://www.youtube.com/watc... I'am dissapoint.
At least the damage is in the confinements of the manufacturer's standards. What you don't see in the damage is how it will affect your performance later in the game. THAT is the real deal when it comes to damage. Not just for cosmetics. -End statement
When you get the crash "cosmetic" physics so right, it would be VERY easy to implement real damage affecting performance, as the game knows exactly what part of the car went awry. In dirt 2 (because I didn't play dirt 1), you can have visual only damage, and damage affecting gameplay, btw.
but when you crash at 100mph your going nowhere... there is no later on... Your going to hospital and restarting the race. THAT is what a real simulator should be like. You don't think Boeing 747 simulator drivers get to crash their planes into buildings and continue flying do you?
Very convincing crashes in your video. Crashes over 100mph makes the car swirl around, sometimes even fly off and turn like a feather in a strong wind (take a look at some nasty Nascar crashes).. This is what I was expecting from Gran Turismo along with some kind of rewind function, but it didn't deliver. A rewind function is very hard to implement, it must be a programmers nightmare in physics based situations, but I applaud Codemasters for their outstanding achievement. Prologue does not even have a rewind in the replay function, and I guess this won't have it either. And that tells a lot. (Who can say a rewind function is bad in a replay, it does not even affect the game, and is very useful for wathching a race.. But Polyphony could not do it until now..)
Then why don't they have any rewind in the replay function? If they can do it, and they aren't, it's stupid of them not to put it at least in their replay function (It wouldn't affect gameplay, mind you) Wouldn't it be good to be able to rewind and watch key moments in a race from different angles, from different cars? Wouldn't it be fun to be able to view a nice drift or powerslide in super slow motion (like in prologue intro). Their replay function basically plays out the race in real time. I would like to believe their replay function is enhanced, but that seems not to be the case..
I'm as excited as anyone about GT5, but I can't see how that is "breathtaking".
wish the damage model was a bit better but thats the car manufacturers fault not PDs.