Popular video games have now been adapted to film for several decades in Hollywood. In all that time, one truth has remained constant – video game adaptations suck.
Aside from a precious few beacons of non-mediocrity, these projects crash and burn. They occasionally make decent money, but they almost never satisfy gamers or the casual audiences who plunk down their hard-earned money.
Having subjected themselves to many such films, IGN has to ask – does this always have to be the case? Why can't video game adaptations aim higher?