The worst possible game Harmonix could have released.
In the beginning, there were FreQuency and Amplitude. And they were good. Created by a small company in Boston, MA, these indie titles introduced me to a genre of entertainment largely ignored in North America: the rhythm game. It brought about my interest in electronic music and gave my then fledgling website (now dead and long buried) its very first video game developer interview. My partner in crime drove to Boston to see them and discuss their titles, and we pretty much knew right then that these guys were destined for big things.