Kotaku: "Early on, in what would be cliche in film but feels novel in a game, my character was arrested in his U.S. apartment by Korean occupation police, handcuffed, shoved into a bus and forced to ride past lines of Americans taken prisoner. As the bus rolled past, I saw enemy soldiers roughing up civilians.And then I heard the pitched, despairing voice of a mother telling her child not to look. To turn away. To not let what was going to happen next be an unforgetable scar. The scene came into view: a child wailing as his parents are lined up against a wall and shot to death.
I wanted to climb out of that bus and take action. Soon, a resistance fighter rammed the bus with a truck, freed my character and handed me a machine gun. For the first time in a war game, I wanted to make the bad guys pay."