Edge Interview: Double Fine

Edge: Compared to a summer camp for psychic children, a world made from rock album cover art, or the Aztec land of the dead, American suburbia might seem a rather dull setting for a game – except, perhaps, on Halloween. We talk to Tim Schafer, creative director of Costume Quest (which we recently reviewed), and Tasha Harris, the game’s project lead, about the inspirations behind Double Fine’s miniature RPG, and the experience of making a holiday-themed game.

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