iWaggle3D talks with The Fight lead designer Martin Sahlin about the issues they had with the game.
Rushed game, doesn't deserve to be used for Move. Killzone 3 Move Dead space 2 Move is all i want.
They shouldn't have locked movements in with motions that could have been done with buttons. They spend all of this time talking about the accuracy Move has but then they make a game that requires robotic-like actions. It was a good concept executed poorly.
They can still fix that,.. and the partial invisibility of character,.. I think this game could really kick ass,..
I don't care if it gets 5's you can't knock the hardware or tech
"I don't care if it gets 5's you can't knock the hardware or tech" PS3 defender till the end huh? Thats like saying, "Well the game sucks but my controller works flawlessly" Just say it sucks and move on, stop stroking your ego by defending the tech (which nobody is saying is bad), its sad.
"Just say it sucks and move on, stop stroking your ego by defending the tech (which nobody is saying is bad), its sad. " REALLY... ok you butthole a bad game can still have it's high points but you go on thinking every comment in favor of the ps3 is a fanboy bias. my eye say the tech works and i think that is important because that means that the developers can make a better game since the tech is great
"my eye say the tech works and i think that is important because that means that the developers can make a better game since the tech is great" Because there is NO REASON to say that (unless you just HAVE to try and say something in PS3 defense). Its like saying so and so game sucks but at least they COULD have made it control better because the DS2 works flawlessly.
Nice interview. I have decided to get this game, I what the shortcomings are I can tolerate the quirks. Its a 60 fps boxing game with near 1:1 tracking. That's cool.
iwaggle is quickly becoming one of my favorite gaming sites online, i just wish the guy could do more reviews of non motion control gaming.
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