Maybe it's just an issue of AI, but it's still hard for any campaign to carry any weight when you feel like your actions have no real repercussions.
This article makes an excellent point and is well written. I totally agree...though most gamers would find it annoying to have to watch their shooting more carefully to avoid friendly-fire. The other problem is if the friendly AI is always putting them in harms way...it gets annoying if you end up killing them for their stupidity. But yes, Oblivion makes more sense (unless you kill a character that you later need to advance a quest, which I accidentally did).
So glad he mentioned Star Fox at the end. I was thinking about what Falco joke I would make the whole time I was reading the article. Good stuff.
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