Alex Kipman - Xbox's director of incubation, and guiding mind behind the Natal project - has given a remarkable interview, going into considerable depth on some of the most crucial and controversial elements of the motion sensor. It's the interview Digital Foundry would've killed for, but luckily we were able to sneak a few questions to the GI.biz team that reveal new information on how Kinect works and the ways in which its systems are integrated into the Xbox 360.
One of the biggest and most controversial stories surrounding the system has been the removal of an onboard motion processor. Instead of processed data being transferred over USB, instead the raw streams from the camera, depth sensor and mic are beamed across to the 360, where the CPU and GPU work in concert to decode and process the data. Kipman makes the claim that the console has the power to spare, saying that no 360 game - not even the latest state-of-the-art title - uses all of the CPU and GPU power available.