TVGB: "If there’s one thing I love about WWE, it’s the theatre of it all. And no, I don’t mean in a masterfully-crafted Shakespeare-worthy sense, I’m referring to the simple entertainment of watching ridiculously macho men in equally ridiculous costumes violently squabble over who they’ll punch in the face next. The roar of the crowd, the flash of lights, and the heavy metal music, all for something we all know is well rehearsed at the end of the day; it’s brilliant. As always, WWE SmackDown vs. RAW 2011 delivers that in spades this year, nailing the essence of the event with spectacular entrances, crazy plots, and of course, a whole lot of wrestling. But does this year’s entry offer enough fresh content to keep it in the ring?"
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
"In the age of achievements and trophies, many games encourage you to aim for that 100%, no matter how difficult it may be. Reaching 100% is considered to be, funnily enough, an achievement. You need more encouragement than that. Gamers need to be given a reason to keep on playing past the end of the story, or in some cases, play the entire game again. Some just don’t deliver on that front."
I would do the assassin creed games but i don't play or want to play it's mutiplayer. Mutiplayer trophys should be separate alwasy.