Gamasutra Interview: Assassin's Creed's Brothers In Arms

Just one year after the release of Assassin's Creed II, Ubisoft Montreal is putting the finishing touches to follow-up, Assassin's Creed Brotherhood. Gamasutra's Simon Parkin sat down with producer Vincent Pontbriand, mission director Gaelec Simard, and multiplayer creative Director Stephane Beaudet to discuss the challenges in delivering a sequel to a blockbuster franchise in just 12 months.

Over the course of three, tightly spaced iterations, Assassin's Creed has grown into one of gaming's most heavy hitting series. Its curious mixture of Da Vinci Code-esque narrative and stealth combat combined with a painstaking recreation of some of Europe's most beautiful cities has resonated with contemporary audiences, offering an action game-cum-historical tourism package that's at once fresh and familiar in gaming.

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trainsinrdr2699d ago

i still need to play assassins creed 2 lol theres just too much good games to keep up with