"When emo kids are left to design characters of games they will all end up like the people in Ninety Nine Nights 2, known as N3II from here on. These guys take themselves way too seriously and end up being such a cliché that it detracts from the game. You start as an over emotional lone warrior who lost someone close to him. He is a man of few words, but has a big sword and is eager to use it. You get a buxom blonde elf, daughter of the ruler of the lands, and it just so happens that she can swing a few daggers on ropes. There are five in total and they get worse. Thing is, you can bear with clichés like this if the gameplay makes up for it. Too bad in N3II it does not."