Are games getting easier? writes: "I can’t help feel that this generation of games for both consoles and PCs are getting increasingly dumbed down and easier to complete. There’s no challenge in today’s games, most of which can be completed on the day of purchase. Where’s the fun in that?"

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sikbeta2974d ago (Edited 2974d ago )

lol... I read the title and the first thing that comes in mind is COD....

Mmmkay2974d ago

mw2 on veteran was a joke. moh on hard as well.

theonlylolking2974d ago

They are becoming easier but COD [email protected] vet was a pain. The ai had hacks that gave them unlimited ammo, grenades, etc... The hacks also gave them the ability to see through walls and have perfect accuracy.

-Alpha2974d ago (Edited 2974d ago )

Maybe we are getting better O_o

Nah, it's true games this gen are too casual friendly.


I think it's more about lack of challenge. Too much focus on ads, graphics, or how cool the explosions look, but overall very simple and repetitive, flash over substance.

That's not to say there haven't been some great games

yoshiroaka2974d ago

Yes they are. Unless the game is japanese i usually need to start off on the highest difficulty just to get a challenge.

Normal difficulty as gotten easier but once there is always a hard mode the experienced shouldnt have much to complain about.

Hand holding is another matter though. A couple of games i played were really hurt by this. That needs to be looked at. I like figuring things out oon my own like old school soul reaver days.

lastdual2974d ago

Well what's the one complaint that you can have leveled at your game and still score a 9+ out of 10 by most reviewers?

It's: The game is a little too easy.

When you play games everyday for a living, a serious challenege is often the last thing you want, and I think developers are starting to catch on to this. Easier games score better, and are more likely to have their other faults overlooked by critics.

BiggCMan2974d ago

easier games score better? thats a load of bullshit. take a look at the scores for demons souls

himdeel2974d ago (Edited 2974d ago )

...but obtaining certain trophies and achievements within a game can make it hard(er).

muDD2974d ago

Splinter Cell Conviction...

I love the series, but conviction was made for retards...

NatureOfLogic2974d ago

well,Some Kingdom Hearts BB Bosses kicked my ass so

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Pjuice2974d ago (Edited 2974d ago )

try arma2 a pc exclusive then tell me that, true pc games aren't just most pc games are multiplats now and have to be dumbed down for console nubz, i bet you 99% of console gamers couldn't even get a take off in dcs black shark heli sim, and definitely couldn't get falcon 4.0 going. hell consoles never even had a true racing sim yet ive played the new gran turismo though on the hardest settings thats finally getting close to a real sim and most ppl prolly won't even touch that with a controller on those settings. pc=realistic if you want arcade stuff get a console thats all they have but pc also has has arcade stuff so n/m just get a pc!!
the old ubi soft tom clancy games like the first ghost recon had more tactics and were more in depth than these new console fps games also imagine if that grade of fps was still made today fps games would be amazing.

Simon_Brezhnev2974d ago

you pc fanboys are going crazy lately i wonder why

Pjuice2974d ago (Edited 2974d ago )

try those games after you quit cause you can't figure it out then you will realize the difference

Baka-akaB2974d ago (Edited 2974d ago )

Your examples are beyond bad and got very little to do with difficulty on consoles.

Flight simulatorz are mostly only on pc , because they are the only gaming machines with enough buttons and keys or joysticks to support it , and were the only rigs powerful enough to run it . .

And actually most GT player will still use a pad .

It is silly imo . I could argue that most of pc fanboys would be able to finish something like Die hard Arcade , or anything from arcade of the 80s-90s without abusing continues .

simpler controls ≠ less difficult . A game too easy comes from the design not the controls . Or else we on pc wouldnt be worshipping blizzard .

The streamlining spiral has been on every platform and didnt just magically appears with the current consoles .

Pjuice2974d ago (Edited 2974d ago )

gt players will mostly use controllers but not on the most realistic settings those ppl will mostly have wheels, and the fact is consoles don't have any truly realistic games name one, and in my opinion the more realistic it is the harder it is so my statement was based on that about games being easy or hard i don't think it was beyond bad it was my opinion, and most console gamers like the fact its so simple and easy to play games its the whole point of a console easy to get going easy to play easy to control, pc is for a more hardcore audience that demands more but also has easier games for the masses

Baka-akaB2974d ago (Edited 2974d ago )

Hardly the truth , most gt owners dont own wheels period with many playing on those settings , out of necessity or choices .
It will be even easier to check with trophies now .

imo those are bad examples because you are basing it on a genre that is pc only for obvious hardware reasons . It's not even about sheer difficulty , it's about living a realistic experience for people who enjoy that kind of games .

There are games from other genres , that are very or were very hard , harder even , that arent simulation as well .

The first rainbow six didnt have some freakish controls schemes , and yet was fine . it went downhill because ubisoft sold out .


If that was even remotely true , leaders in the pc games industry wouldnt be blizzard games with always a simplified experience wich emphase some skills ... or stuff like the sims and even the insipid cod.

ExplosionSauce2974d ago (Edited 2974d ago )

Most/a lot of GT fans play with wheels.
Go to forums and sites like GT Planet or look up videos.

stevenhiggster2974d ago

While I agree that 'most' ie casual GT players will use a pad, they will most likely be playing it on standard physics with some if not all driving aids on. Most proper hard core GT fans, myself included, do use a wheel and play on Pro physics with all aids off.
Like he said, check out GTplanet or any other GT forums, most folk use steering wheels.

stevenhiggster2974d ago (Edited 2974d ago )

And btw, lets not forget that it was the PC that gave us all the FPS games with regenerating health, and infinite continues.
Console games all used to be hard as nails, seriously, go and try completing Rayman, I dare you! And serious kudos to anyone who ever finished Desert Strike, I did eventually, but not before many a joypad had been flung.

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Simon_Brezhnev2974d ago (Edited 2974d ago )

I'm not saying that the games hard or not its just you pc fanboys are going crazy lately dissing consoles every change you get. I play games on PC too i know there harder.

Baka-akaB2974d ago

Precisely . There are games that are hard regardless of the platform , and the majority now arent anymore .

fallingdove2974d ago

You've played Gran Turismo 5 on the hardest settings? - Didn't think it was out yet.

The PC has some great games, but there are just so many great experiences available on consoles that will/may never appear on the PC.

In the last month I have played:

Shadow of the Colossus
Metal Gear Solid 4
Uncharted 2

None of those games will grace the PC outside of emulation.

At the same time, there are wonderfull, unique experiences that can't be had on a console. I am loving the hell out of civ 5 right now.

kaveti66162974d ago

"None of those games will grace the PC outside of emulation."

So then they will grace the PC?

sGIBMBR2974d ago

You say Console games are too easy?

I say mouse and keyboard is too easy! For FPS anyways!

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Call_me_Ishmael2974d ago

yes games are getting easier thats why people can complete it in 4-6 hours
i miss the good old days when games where really hard and took time and effort
not just storm everything,at least we got some really hard and rewarding games like
demon souls.

Mamajuana2974d ago

For the most part yes, with the exception of games as tough as Demons Souls.

MorganX2974d ago (Edited 2974d ago )

Hard is subjective. In the early days of PC gaming, take Bard's Tale. Great RPG. Well, to make it hard, there were darkness areas with spinner rooms. Dramatically increased the difficulty and play time as you had to map and remember spinner rooms on dark grids.

Is that really hard, or artificial difficulty? I found it to be a waste of my time. Yeah, I could spend hours memorizing in the dark, but that's not particularly enjoyable. Depends on what makes the game hard.

Prince of Persia Remake for XBLA/PSN, that kind of hard is a part of gameplay and good. Action adventures where treasures are a glowing pixel at the top left of the screen on top of chapel tower if for some ridiculous reason you stop there and look up. Not hard. Artificial difficulty. Waste of time.

Depeneds on what your definition of hard is, how a game is made hard, and what you find enjoyable. Some people enjoy getting immersed in an interactive adventure, others enjoy fast twitch before the other guy, some have time and inclination to memorize maps and respawn points. While others spend hours getting timing right of jumping and hitting pixels just right ... you know, about a quarter inch from the light colored pixels or you'll fall to your death.

Buy the game you enjoy. One man's garbage is another man's treasure, and vice versa.

Edit: You must also remember, with the average gamer being 30-something, most gamers don't sit for 8-10hrs plowing through games. They play a couple hours, maybe more, over the weekend. And the juggernauts (Halo, Gears, etc.) are multiplayer games in which people buy and never even play the campaign. For games like that, how much development time can you expect to go into a single player campaign? Co-op campaign is different. There are many factors to consider. The solution, more games. More gamers, more developers, more games.

soundslike2974d ago

the problem is that the success of the easy games affects the production of the difficult ones. Companies will point to the sales of the easy games and make the developers tone it down to appeal to a "broader" audience which in the history of music, film, and radio ALWAYS ends in disaster.

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