Jason Venter writes: "Super Scribblenauts, the second game in the young DS series, is like that John Candy movie but different. The most important difference is that Maxwell, the youthful protagonist, can create items on the fly as he works his way through scenarios that most definitely are not of his own devising. He comes at things from the other end, then. Instead of prepping a perfect event, he responds to an imperfect one with the proper phrases. It's as close as gamers will ever come to being soap opera writers with magical typewriters. As you might imagine, it's also quite a bit of fun."