Difficulty in video and computer game development has been on the outs for some time. If a player possibly cannot complete Action Adventure Game X, so the thinking goes, the designer has failed. Most MMORPGs feel like they can be played on autopilot; in fact many can, a fact dear to some players' hearts. When Ninja Gaiden came out and turned out to be a stiff challenge some players were up in arms. That ever-so-quotable Tomonobu Itagaki said that hearing player cries made him want to make the game even harder.