God of War: Ghost of Sparta – More, More, More | Siliconera Review


I remember an old quote from original God of War designer, David Jaffe, saying that when the game’s development team set out to create the first title, their primary goal was simply to “entertain” the player.

Now, obviously, that’s the goal of most entertainment media, including games — to entertain. But that was the first time I’d ever actually heard someone cut past buzzwords like “fun” or “immersive” or “cinematic” and boil it down to a single term that I could relate to. It’s stuck with me since.

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