Game Podunker DanCurtis rants, "Ah yes, sequels. Countless franchises have them, countless franchises churn them out every year and countless franchises flourish or fail depending on how their sequel is received. Essentially, sequels can make or break a franchise - a bad one may send the developer down into a pit of bad press and obscurity, while a stellar game that improved upon the flaws of the first game may propel the developer to new heights. So, sequels are important. But when does too many sequels become a problem?"