D+PAD Magazine writes:
There are few genres that divide the Eastern and Western game audiences as succinctly as tactical action games like Dynasty Warrior or Sengoku Basara (a.k.a. Devil Kings). The latest instalment in the Sengoku Basara series (subtitled Samurai Heroes) has enjoyed healthy sales in Japan, to date having shifted half a million units. Unfortunately, the title will likely be dismissed over here by an audience left befuddled by the genre’s reputation for brain-dead enemies and repetitive, button-mashing combat that overshadow any tactical nuance. Matters aren’t helped by the failure of Dynasty Warrior’s annual updates to innovative, the series having long been content in merely servicing the most committed of its fan-base. The question is, does Sengoku Basara: Samurai Heroes have aspirations of mass market success in the West, or is it content with just being big in Japan?