HG writes: Given the perceived infinity of LittleBigPlanet's playability due to the game's "Play, Create, Share" mechanics, one would think a sequel to be unnecessary. What could developer Media Molecule now offer that over 3 million user-created levels already haven't? Considering the massive awards and accolades heaped upon the first game, as well as the (eventually) large sale numbers, the cynics might see an obvious reason. Then again, keeping in mind the people behind Media Molecule were the ones to churn out a game based entirely around the intricate idea of creativity, the rest of us can see an alternative to that. It seems those guys just had too many new tools, worlds, objects and options swimming around in their heads to contain it in one simple DLC package. Hence, LittleBigPlanet 2.